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AgeCommit message (Collapse)Author
2020-05-09Allow use of NPOT textures as a config option. Useful for some mobile GPUsMichael Pavone
2019-04-27Added "sharp" shaderMichael Pavone
2018-12-30Added support for GLES in addition to desktop GLMike Pavone
2017-08-24Small fix submitted by Anaël Seghezzi to his subtle crt shaderMichael Pavone
2017-07-07Fix texture coordinate offsets in default shader so things look right with ↵Michael Pavone
really high resolutions and weird multiples of native
2017-06-17Minor simplification of default fragment shaderMichael Pavone
2017-06-17Force texture y-coordinate to middle of line in default shader. ↵Michael Pavone
Substantially improves picture when linear texture filtering is used
2017-06-17Slightly less broken default fragment shader. Looks much better with nearest ↵Michael Pavone
neighbor, still needs work for linear interpolation
2017-06-04Added a "subtle" CRT shader contributed by Anael SeghezziMichael Pavone
2017-01-18Overscan is now configurableMichael Pavone
2014-01-06The local clone on my laptop got messed up and some changes had not been ↵Michael Pavone
pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
2013-10-29Preserve aspect ratio unless config file says otherwiseMike Pavone
2013-10-28Move shader files to their own directory. Read shaders from ↵Mike Pavone
/.config/blastem/shaders or from path_to_exe/shaders instead of the current working directory.