Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-05-09 | Allow use of NPOT textures as a config option. Useful for some mobile GPUs | Michael Pavone | |
2019-04-27 | Added "sharp" shader | Michael Pavone | |
2018-12-30 | Added support for GLES in addition to desktop GL | Mike Pavone | |
2017-08-24 | Small fix submitted by Anaël Seghezzi to his subtle crt shader | Michael Pavone | |
2017-07-07 | Fix texture coordinate offsets in default shader so things look right with ↵ | Michael Pavone | |
really high resolutions and weird multiples of native | |||
2017-06-17 | Minor simplification of default fragment shader | Michael Pavone | |
2017-06-17 | Force texture y-coordinate to middle of line in default shader. ↵ | Michael Pavone | |
Substantially improves picture when linear texture filtering is used | |||
2017-06-17 | Slightly less broken default fragment shader. Looks much better with nearest ↵ | Michael Pavone | |
neighbor, still needs work for linear interpolation | |||
2017-06-04 | Added a "subtle" CRT shader contributed by Anael Seghezzi | Michael Pavone | |
2017-01-18 | Overscan is now configurable | Michael Pavone | |
2014-01-06 | The local clone on my laptop got messed up and some changes had not been ↵ | Michael Pavone | |
pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment. | |||
2013-10-29 | Preserve aspect ratio unless config file says otherwise | Mike Pavone | |
2013-10-28 | Move shader files to their own directory. Read shaders from ↵ | Mike Pavone | |
/.config/blastem/shaders or from path_to_exe/shaders instead of the current working directory. |