Age | Commit message (Collapse) | Author |
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regression in Overdrive 2
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displayed on first line
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research still, but probably good enough for now
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latch changes
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flushes to netplay latency when there are insufficient hardware updates to flush packets in the middle of a frame
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for now and just add a null check
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pending flag is cleared, but do preserve the upper address bits in the latch. Fixes regression in Overdrive 2 while preserving fix to Mona in 344 bytes
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write. Fixes Mona in 344 bytes demo
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overscan settings
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not acquired
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CRAM viewer window
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pushing a new frame if it happens in between bottom and top of display
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earlier when bottom overscan is non-zero which can reduce latency in some cases
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register handling
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case or two, but mostly working well
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Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex Kidd
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from the recent accuracy work
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with regards to when background color reg/CRAM changes take effect. Fixes minor glitch in DF Retro Direct Color DMA demo at inactive/active transition
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allocated buffers
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