Age | Commit message (Collapse) | Author |
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Championship. Remove debug printf
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the window plane on the left side of the screen
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consistently drawn
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borders. Fixes the remaning issue with the border dissolve in the "Ninja Escape" scene of Overdrive 2
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Titancade scene of Overdrive 2
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in effect for H40. Extended horizontal borders in Titancade scene and ninja escape scene mostly correct now
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hardware in the case that there are fewer than the max number of sprites on each line. Re-read sprite Y from SAT cache during phase 2 and properly mask the calculated row. Fixes remaining issues with spinning cube scene in Overdrive 2.
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plane. Fixes some garbage on the spinning cube scene of Overdrive 2
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cube scene in Overdrive 2
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mode bit is handled. Allows the vertical border extension trick in Overdrive 2 to work right
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VDP test register
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Fixes a number of problems in Overdrive 2
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ship crash landing scene in Overdrive 2
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for VDP test register support
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debug view
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screens in The Incredible Hulk
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Testing ROM
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capture. 512 color screen is a bit messed up but mostly works. Needs investigation
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the last change for horizontal border support
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remains for things to be seemless when display gets turned on and off mid frame
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match video signal measurements and analysis of Outrunners behavior on hardware. Partially fixes ticket:13
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minor work to deal with inactive/active transition
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has a few minor holes to fill
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unspecified address since listening on external ports probably isn't a good idea in the general case
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small fixup for the edge case when we start between when the vcounter is incremented and the line is truly finished.
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timing discrepency
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code.
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UINT_MAX. Don't adjust all the way down to zero when we do adjust. Shouldn't fix anything, but may make debugging current issues easier.
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