Age | Commit message (Collapse) | Author |
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performance gain and to make it easier to use OpenGL for rendering
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switching out of interlace mode.
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with the cycle count getting out of sync with what I expect
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Print out the sprite list in stateview.
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interrupts. Also added the VINT pending flag to status port.
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emulation so that direct color DMA demos work
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saving rdi. Possibly fix word wide IO reads.
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cycle count got reset at end of frame.
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