Age | Commit message (Collapse) | Author |
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change cleans up VRAM writes and fixes the regression while preserving the correct VRAM byte write order
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36, the graphical glitch in Road Rash 3
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it update in realtime as you step through the code
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glitch in Skitchin. Needs a proper test ROM to verify exact latch position
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states will be saved in. Mostly complete, needs a little more work before release
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Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback renderer
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changed at an inopportune time
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advance_output_line to handle the later vcounter increment in that mode
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Minor cleanup to H40 border rendering
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system instead. Worse results on CRAM dot issue, but much less of a hack
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of the border garbage in the "disco floor/ceiling" scene of OD2
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palette swap in the Sonic series and other games
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ROM and further improve prevelance of CRAM dot noise in Outrunners and OD2
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Championship. Remove debug printf
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the window plane on the left side of the screen
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consistently drawn
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borders. Fixes the remaning issue with the border dissolve in the "Ninja Escape" scene of Overdrive 2
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Titancade scene of Overdrive 2
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in effect for H40. Extended horizontal borders in Titancade scene and ninja escape scene mostly correct now
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hardware in the case that there are fewer than the max number of sprites on each line. Re-read sprite Y from SAT cache during phase 2 and properly mask the calculated row. Fixes remaining issues with spinning cube scene in Overdrive 2.
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plane. Fixes some garbage on the spinning cube scene of Overdrive 2
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cube scene in Overdrive 2
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mode bit is handled. Allows the vertical border extension trick in Overdrive 2 to work right
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VDP test register
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Fixes a number of problems in Overdrive 2
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ship crash landing scene in Overdrive 2
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for VDP test register support
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debug view
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screens in The Incredible Hulk
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Testing ROM
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