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AgeCommit message (Collapse)Author
2020-04-01Fix regression at the very start of The Revenge of ShinobiMichael Pavone
2020-02-27Make VDP VSRAM capacity respect model selectionMichael Pavone
2020-02-02Fix crash in OD2 Titancade scene when border is completely cropped by ↵Mike Pavone
overscan settings
2020-01-09Fix crash in 68K debugger from forced VDP frame update when framebuffer is ↵Michael Pavone
not acquired
2020-01-06Fix regression in handling of color index 0 in Mode 4. Support Mode 4 in ↵Michael Pavone
CRAM viewer window
2019-10-09Wait to reacquire framebuffer so that switching to UI does not require ↵Michael Pavone
pushing a new frame if it happens in between bottom and top of display
2019-09-21Fix regression in H32 from fine scroll optimizationMichael Pavone
2019-09-21Small optimization to read_map_scrollMichael Pavone
2019-09-21Optimized sprite renderingMichael Pavone
2019-09-21Calculate fine scroll once per line for a small speedupMichael Pavone
2019-09-21Slightly gross fix for edge case introduced in border cropping changeMichael Pavone
2019-09-16Don't render lines that are cropped by overscan. Allows submitting frame ↵Mike Pavone
earlier when bottom overscan is non-zero which can reduce latency in some cases
2019-08-20Small optimization to render_normal and a minor bugfix in left border debug ↵Michael Pavone
register handling
2019-08-20Fix sprite rendering regression introduced by H40 line at a time optimizationMichael Pavone
2019-08-19Small optimization to render_map in VDP codeMichael Pavone
2019-08-17Draw entire lines in H40 mode when possible. Still seems to have an edge ↵Michael Pavone
case or two, but mostly working well
2019-08-02Fix regression in sprite rendering in H32 modeMichael Pavone
2019-07-27Fix debug register output regression in border regionMichael Pavone
2019-06-24Fix accuracy bugs used by Novedicus to detect BlastEm/ExodusMichael Pavone
2019-06-20Rework sprite rendering phase 3 to better match behavior documented by ↵Michael Pavone
Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex Kidd
2019-04-09Get rid of writes to INVALID_LINE in the framebuffer and fix a crash in OD2 ↵Michael Pavone
from the recent accuracy work
2019-04-02Separate compositing from final output. Fixes some minor accuracy issues ↵Michael Pavone
with regards to when background color reg/CRAM changes take effect. Fixes minor glitch in DF Retro Direct Color DMA demo at inactive/active transition
2019-03-14Handle interlaced mode in fbdev backendMichael Pavone
2018-12-30Fix some rendering bugs introduced in previous VDP optimizationsMichael Pavone
2018-12-27Small optimization to render_mapMichael Pavone
2018-12-27Optimized render_map_output a bitMichael Pavone
2018-12-18Allow closing VDP debug windows with the close button in the window title barMichael Pavone
2018-11-20Populate layer debug buffer during inactive displayMichael Pavone
2018-11-19Removed old VDP debug functionalityMichael Pavone
2018-11-19Implemented support for toggling off a debug viewMichael Pavone
2018-11-19Basic version of layer compositing debug view in a separate windowMichael Pavone
2018-11-16Small cleanup of vdp_context struct layout and removal of separately ↵Michael Pavone
allocated buffers
2018-11-15Implemented left column blank register bit in mode 5Michael Pavone
2018-11-14Initial stab at CRAM debug in a detached windowMichael Pavone
2018-11-11Fix for VRAM byte write order broke VDP FIFO testing ROM results. This ↵Michael Pavone
change cleans up VRAM writes and fixes the regression while preserving the correct VRAM byte write order
2018-11-09Added VRAM debug windowMichael Pavone
2018-11-05Fix order bytes of a word are written into VRAM from the FIFO. Fixes ticket ↵Michael Pavone
36, the graphical glitch in Road Rash 3
2018-11-04WIP new VDP plane debug view and support for detached VDP debug views generallyMichael Pavone
2018-11-01Forcefully update the display when entering the 68K debugger so you can see ↵Michael Pavone
it update in realtime as you step through the code
2018-10-31Avoid changing VDP status flags when executing debugger commandsMichael Pavone
2017-08-29Fix minor graphical regression in Gunstar HeroesMichael Pavone
2017-08-21Fix external v counter when normal resolution interlace mode is activeMichael Pavone
2017-08-21Fix timing of VDP ODD flag toggleMichael Pavone
2017-08-13Move vscroll latch further forward in H40 mode. Fixes a minor graphical ↵Michael Pavone
glitch in Skitchin. Needs a proper test ROM to verify exact latch position
2017-08-11Update VDP color map when loading a native save stateMichael Pavone
2017-08-09New savestates are working. New config file option for selecting format ↵Michael Pavone
states will be saved in. Mostly complete, needs a little more work before release
2017-08-06WIP - New savestate formatMichael Pavone
2017-06-30Change where vscroll is latched in full plane mode. Fixes Top Gear 2Michael Pavone
2017-06-15Properly release and reacquire framebuffer pointer when switching contexts. ↵Michael Pavone
Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback renderer
2017-05-31Prevent emulated screen from "rolling" when the vertical resolution is ↵Michael Pavone
changed at an inopportune time