Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-12-27 | Brighten up Mode 4 colors | Michael Pavone | |
2016-12-27 | The function of the HVC Latch enable bit in mode register 1 is different ↵ | Michael Pavone | |
when not in mode 5 | |||
2016-12-27 | Fix inactive start line for Mode 4 in vdp_next_hint. Fix an off by one error ↵ | Michael Pavone | |
in the range of registers allowed to be written in Mode 4 | |||
2016-12-27 | Implemented Mode 4 sprite list termination | Michael Pavone | |
2016-12-27 | Less broken Mode 4 implementation | Michael Pavone | |
2016-12-27 | Somewhat broken implementation of Mode 4 | Michael Pavone | |
2016-12-22 | Initial support for Genesis/Megadrive PBC mode. VDP still needs Mode 4 to be ↵ | Michael Pavone | |
useful. | |||
2016-12-12 | Fix field flag handling bug introduced with VDP/render interface cleanup | Michael Pavone | |
2016-12-09 | WIP split of ROM loading/argument parsing from Genesis emulation code. ↵ | Michael Pavone | |
Compiles and doesn't crash, but nothing works. Still a few too many globals as well. | |||
2016-11-28 | Clean up symbol visiblity and delete a ltitle bit of dead code | Michael Pavone | |
2016-08-22 | Cleanup the separation of render backend and VDP code in preparation for ↵ | Michael Pavone | |
having extra debug windows. Make determination of H40/H32 based on number of lines in each mode. | |||
2016-08-12 | Removed obsolete TOOD | Michael Pavone | |
2016-05-15 | Fix bug in vflip implementation when in double resolution interlace mode | Michael Pavone | |
2016-05-11 | Fix implementation of sprite collision flag. Old implementation did not make ↵ | Michael Pavone | |
sense. | |||
2016-05-02 | Fix GST savestate loading to deal with SAT cache to fix sprite corruption on ↵ | Michael Pavone | |
savestate load. Clear out Z80 native_pc so the Z80 state does not get hosed when loading a savestate while the emulator is already running | |||
2016-04-30 | Fix bug in SAT cache address calculation that caused a crash in Strider II | Michael Pavone | |
2016-04-30 | Added TODO for hardware checking | Michael Pavone | |
2016-04-30 | Set sprite overflow flag if we completely consume sprite rendering capacity ↵ | Michael Pavone | |
for the line even if there is nothing left to draw. This graphical corruption in the vertical stretching scroll section. Needs hardware confirmation. | |||
2016-04-30 | Implement SAT cache. Causes some graphical corruption in Overdrive due to an ↵ | Michael Pavone | |
unrelated bug. | |||
2016-04-30 | Fix some stuff with interrupt timing. The change in adjust_int_cycle gets ↵ | Michael Pavone | |
Overdrive working again (vint was not being preferred over hint in some cases). One of the changes seems to have broken Fatal Rewind again, but no other regressions that I can see. | |||
2016-04-27 | Properly emulate machine freeze when reading from VDP while configured for ↵ | Michael Pavone | |
writes | |||
2016-04-24 | FIFO should show as empty during a DMA fill after the initial write is done. ↵ | Michael Pavone | |
BlastEm now gets a perfect score in VDP FIFO Testing | |||
2016-04-24 | Fixes to the DMA busy flag and DMA fill. Now up to 120/122 on VDP FIFO Testing. | Michael Pavone | |
2016-04-24 | Half assed, prefetch based open bus value emulation. Gets BlastEm up to ↵ | Michael Pavone | |
119/122 in VDP FIFO Testing | |||
2016-04-24 | Implemented VDP read prefetch and made DMA copy not use the FIFO any more. ↵ | Michael Pavone | |
Now up to 114 out of 122 passing on VDP FIFO Test ROM | |||
2016-04-12 | Remove the int number argument to vdp_int_ack since it is no longer used | Michael Pavone | |
2016-04-12 | Fix VDP interrupt ack. Big thanks to Eke-Eke or whoever left that helpful ↵ | Michael Pavone | |
comment in Genesis Plus GX. Fixes Fatal Rewind | |||
2016-02-02 | Change the sentinel value for the hslot parameter of run_dma_src to ↵ | Michael Pavone | |
something that is not a valid slot number and actually use it for calls during the active display period | |||
2016-02-02 | Perform the same slot mapping shift for H32 mode as I did for H40 | Michael Pavone | |
2016-01-28 | Shift slot number to slot behavior mapping by six slots in H40 mode. This ↵ | Michael Pavone | |
makes the line change slot align with the point at which the display turns on and off at the end of the active display area. Also fixed a regression in which an external slot got accidentally changed into a sprite draw slot | |||
2016-01-26 | After reviewing the results of my test ROM again it seems pretty clear that ↵ | Michael Pavone | |
the VBlank flag gets set at the same time as the vcounter changes | |||
2016-01-17 | Fix calculation of window start column when it's on the right side. This ↵ | Michael Pavone | |
removes graphical glitches in Afterburner 2, Fireshark and Dungeons and Dragons: Warriors of the Eternal Sun and probably others | |||
2015-11-13 | Selecting a second game from the menu now works | Michael Pavone | |
2015-08-03 | Pretty decent optimization of vdp_h40 and vdp_h32. Gets reasonably close to ↵ | Michael Pavone | |
the speed of 0.2.0 in the worst case and is faster than 0.2.0 in others | |||
2015-07-17 | Add ability to change start address for VRAM viewer. Fix handling of DMA ↵ | Michael Pavone | |
enable flag when it comes to DMA fills. This fixes a bug in James Pond 3 | |||
2015-06-28 | More clang warning cleanup | Michael Pavone | |
2015-05-30 | Fixed shadow/highlight mode | Michael Pavone | |
2015-05-22 | Fix bug in vdp_next_hint that was causing HINTs to fire repeatedly when they ↵ | Michael Pavone | |
should not have fired at all based on an HINT interval that was larger than the number of active lines in the display | |||
2015-05-21 | Restore the other 2 debug display modes | Michael Pavone | |
2015-05-20 | Add some tests for hint timing and fix it properly this time. | Michael Pavone | |
2015-05-20 | Upgrade to SDL 2.0 and drop support for the non-OpenGL render path | Michael Pavone | |
2015-05-20 | Update vscroll latch implementation to be more in line with what Eke-Eke has ↵ | Michael Pavone | |
observed. Revert the change to vdp_cycles_to_line because it breaks hints on line 0. H-Int timing is still a little messed up, but the previous change made things worse. | |||
2015-05-19 | Small correction to VBLANK flag timing. Fixed some inconsistencies in ↵ | Michael Pavone | |
interrupt timing calculation. | |||
2015-05-17 | Fix VDP status register PAL bit based on observations of the Titan Overdrive ↵ | Michael Pavone | |
demo | |||
2015-05-16 | Adjust H32 vint slot in response to latest test ROM data | Michael Pavone | |
2015-05-16 | First pass at emulating a vscroll latch. Titan's Overdrive demo seems to ↵ | Michael Pavone | |
depend on the scroll value being latched early in the line before the HINT gets a chance to change it | |||
2015-05-14 | Small horizontal interrupt fixes | Michael Pavone | |
2015-05-13 | Add description of cd register value to vr debugger command | Michael Pavone | |
2015-05-11 | Fix frame counter increment and VINT cycle time calculation | Michael Pavone | |
2015-05-11 | Sync fixes and logging to fix more sync issues | Michael Pavone | |