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Oxore's fork of "blastem" emulator for ROM hacking (C)
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vdp.h
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Commit message (
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Author
2021-02-10
Implement serial IO, a generic serial device type and external interrupts
Michael Pavone
2020-10-19
Add support for the parts of the KMod debug ports used by SGDK
Mike Pavone
2020-07-11
Fix broken enum definitions that cause multiple definition errors when buildi...
Mike Pavone
2020-04-29
WIP netplay support
Michael Pavone
2020-04-13
Don't apply address and cd register changes to the 'live' registers until pen...
Michael Pavone
2020-02-27
Make VDP VSRAM capacity respect model selection
Michael Pavone
2019-10-09
Hopefully final fix for line advancement/frame end calculation
Michael Pavone
2019-09-21
Calculate fine scroll once per line for a small speedup
Michael Pavone
2019-09-16
Don't render lines that are cropped by overscan. Allows submitting frame earl...
Mike Pavone
2019-07-28
Forgot to commit the header changes
Michael Pavone
2019-06-24
Fix accuracy bugs used by Novedicus to detect BlastEm/Exodus
Michael Pavone
2019-06-20
Rework sprite rendering phase 3 to better match behavior documented by Kabuto...
Michael Pavone
2019-04-02
Separate compositing from final output. Fixes some minor accuracy issues with...
Michael Pavone
2018-12-27
Optimized render_map_output a bit
Michael Pavone
2018-12-18
Allow closing VDP debug windows with the close button in the window title bar
Michael Pavone
2018-11-19
Removed old VDP debug functionality
Michael Pavone
2018-11-19
Basic version of layer compositing debug view in a separate window
Michael Pavone
2018-11-16
Small cleanup of vdp_context struct layout and removal of separately allocate...
Michael Pavone
2018-11-14
Initial stab at CRAM debug in a detached window
Michael Pavone
2018-11-04
WIP new VDP plane debug view and support for detached VDP debug views generally
Michael Pavone
2018-11-01
Forcefully update the display when entering the 68K debugger so you can see i...
Michael Pavone
2017-08-21
Fix timing of VDP ODD flag toggle
Michael Pavone
2017-08-09
New savestates are working. New config file option for selecting format state...
Michael Pavone
2017-08-06
WIP - New savestate format
Michael Pavone
2017-06-15
Properly release and reacquire framebuffer pointer when switching contexts. H...
Michael Pavone
2017-05-28
Implemented SMS pause button
Michael Pavone
2017-05-23
Remove HINT_FUDGE and make a small adjustment to how VDP syncs with rest of s...
Michael Pavone
2017-05-04
Fix transition from active to inactive display
Michael Pavone
2017-05-03
Implement the effect of VDP test register usage on the top and bottom borders...
Michael Pavone
2017-04-27
Fixes to sprite phase 2 so that sprite X reads use the exact same slot as on ...
Michael Pavone
2017-04-26
Small tweak to how SAT cache updates are done. Mostly fixes the rotating cube...
Michael Pavone
2017-04-21
Fairly major rework of how active/passive is handled along with how the V30 m...
Michael Pavone
2017-04-18
Initial stab at implementing the output disable/layer selection bits of the V...
Michael Pavone
2017-04-16
Initial work on handling the 128KB VRAM mode bit and some basic prep work for...
Michael Pavone
2017-03-06
Initial stab at horizontal border emulation. Only works for H40 and still has...
Michael Pavone
2017-01-15
Initial work on emulating top and bottom border area
Michael Pavone
2017-01-05
Implemented Mode 4 H conter latching
Michael Pavone
2017-01-04
Don't lock up CPU if performing a read with writes configured when in PBC mod...
Michael Pavone
2017-01-01
Update Mode 4 rendering to match logic analyzer captures
Michael Pavone
2016-12-27
Somewhat broken implementation of Mode 4
Michael Pavone
2016-12-22
Initial support for Genesis/Megadrive PBC mode. VDP still needs Mode 4 to be ...
Michael Pavone
2016-11-28
Clean up symbol visiblity and delete a ltitle bit of dead code
Michael Pavone
2016-08-22
Cleanup the separation of render backend and VDP code in preparation for havi...
Michael Pavone
2016-05-02
Fix GST savestate loading to deal with SAT cache to fix sprite corruption on ...
Michael Pavone
2016-04-30
Implement SAT cache. Causes some graphical corruption in Overdrive due to an ...
Michael Pavone
2016-04-24
Implemented VDP read prefetch and made DMA copy not use the FIFO any more. No...
Michael Pavone
2016-04-12
Remove the int number argument to vdp_int_ack since it is no longer used
Michael Pavone
2016-01-28
Shift slot number to slot behavior mapping by six slots in H40 mode. This mak...
Michael Pavone
2015-11-13
Selecting a second game from the menu now works
Michael Pavone
2015-05-21
Restore the other 2 debug display modes
Michael Pavone
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