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blastem.git
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vdp-hacking
Oxore's fork of "blastem" emulator for ROM hacking (C)
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vdp.h
Age
Commit message (
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Author
2015-05-19
Small correction to VBLANK flag timing. Fixed some inconsistencies in interru...
Michael Pavone
2015-05-16
First pass at emulating a vscroll latch. Titan's Overdrive demo seems to depe...
Michael Pavone
2015-05-11
Sync fixes and logging to fix more sync issues
Michael Pavone
2015-01-04
Some small synchronization improvements that do not seem to fix anything
Michael Pavone
2014-06-18
Fix most of the breakage caused by the vcounter/hcounter changes
Michael Pavone
2014-06-17
Partially working switch to having a vcounter and hslot counter in the contex...
Michael Pavone
2013-10-07
Initial implementation of sprite overflow and sprite collision status registe...
Mike Pavone
2013-09-17
Implement HV counter latch
Mike Pavone
2013-09-17
Fix DMA fill so that it does not cause observable changes to the FIFO. Get DM...
Mike Pavone
2013-09-15
Implement FIFO as a ring buffer so the behavior of reads from invalid CRAM an...
Mike Pavone
2013-09-13
Properly delay 68K on VDP reads. Dummy VDP test port implementation. Initial ...
Mike Pavone
2013-09-10
Added copyright notice to source files and added GPL license text in COPYING
Mike Pavone
2013-09-10
Implement FIFO latency and improve DMA accuracy
Mike Pavone
2013-07-26
Added support for saving savestates. Added gst savestate format test harness
Mike Pavone
2013-07-15
Restore one of the VDP debugging modes
Mike Pavone
2013-07-12
Implement the scroll ring buffer properly without memcpy
Mike Pavone
2013-06-30
Make VDP render in native pixel format of the renderer for a modest performan...
Mike Pavone
2013-06-29
Add support for loading GST format savestates
Mike Pavone
2013-06-22
Initial work on interlace
Mike Pavone
2013-05-15
Fix background color regsiter number
Mike Pavone
2013-05-14
Update Z80 vint timing
Mike Pavone
2013-05-13
Added some basic VDP debugging features to debugger. Fixed DMA enable bug
Mike Pavone
2013-05-11
Remove z80_ram reference in SDL renderer to get stateview compiling again. Pr...
Mike Pavone
2013-05-10
Initial stab at horizontal interrupts and improving accuracy of vertical inte...
Mike Pavone
2013-04-22
Implemented shadow hilight mode.
Mike Pavone
2013-01-06
Fix order of SR and PC saved in an exception stack frame
Mike Pavone
2013-01-01
Make writes to control and data port block when DMA is in progress
Mike Pavone
2012-12-31
Fix VDP reads
Mike Pavone
2012-12-30
Implemented HV counter
Mike Pavone
2012-12-30
Fix bug that was causing DMA fills to lock up under certain circumstances
Mike Pavone
2012-12-21
Implement DMA (untested)
Mike Pavone
2012-12-19
Fix issue in which VDP would have trouble emptying FIFO because the VDP cycle...
Mike Pavone
2012-12-18
Fix CRAM and possibly VSRAM writes
Mike Pavone
2012-12-18
Get Flavio's color bar demo kind of sort of working
Mike Pavone
2012-12-09
Add debug render mode and fix vertical flip bit for bg tiles
Mike Pavone
2012-12-09
Implement sprite index >= sprite limit triggers sprite limit behavior
Mike Pavone
2012-12-08
Initial H32 mode support
Mike Pavone
2012-12-08
Improve sprite masking to almost completely pass Nemesis' sprite masking test
Mike Pavone
2012-12-08
Sprites somewhat less broken
Mike Pavone
2012-12-08
Mostly broken VDP core and savestate viewer
Mike Pavone
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