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blastem.git
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vdp-hacking
Oxore's fork of "blastem" emulator for ROM hacking (C)
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vdp.h
Age
Commit message (
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Author
2013-06-30
Make VDP render in native pixel format of the renderer for a modest performan...
Mike Pavone
2013-06-29
Add support for loading GST format savestates
Mike Pavone
2013-06-22
Initial work on interlace
Mike Pavone
2013-05-15
Fix background color regsiter number
Mike Pavone
2013-05-14
Update Z80 vint timing
Mike Pavone
2013-05-13
Added some basic VDP debugging features to debugger. Fixed DMA enable bug
Mike Pavone
2013-05-11
Remove z80_ram reference in SDL renderer to get stateview compiling again. Pr...
Mike Pavone
2013-05-10
Initial stab at horizontal interrupts and improving accuracy of vertical inte...
Mike Pavone
2013-04-22
Implemented shadow hilight mode.
Mike Pavone
2013-01-06
Fix order of SR and PC saved in an exception stack frame
Mike Pavone
2013-01-01
Make writes to control and data port block when DMA is in progress
Mike Pavone
2012-12-31
Fix VDP reads
Mike Pavone
2012-12-30
Implemented HV counter
Mike Pavone
2012-12-30
Fix bug that was causing DMA fills to lock up under certain circumstances
Mike Pavone
2012-12-21
Implement DMA (untested)
Mike Pavone
2012-12-19
Fix issue in which VDP would have trouble emptying FIFO because the VDP cycle...
Mike Pavone
2012-12-18
Fix CRAM and possibly VSRAM writes
Mike Pavone
2012-12-18
Get Flavio's color bar demo kind of sort of working
Mike Pavone
2012-12-09
Add debug render mode and fix vertical flip bit for bg tiles
Mike Pavone
2012-12-09
Implement sprite index >= sprite limit triggers sprite limit behavior
Mike Pavone
2012-12-08
Initial H32 mode support
Mike Pavone
2012-12-08
Improve sprite masking to almost completely pass Nemesis' sprite masking test
Mike Pavone
2012-12-08
Sprites somewhat less broken
Mike Pavone
2012-12-08
Mostly broken VDP core and savestate viewer
Mike Pavone