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AgeCommit message (Collapse)Author
2013-09-10Added copyright notice to source files and added GPL license text in COPYINGMike Pavone
2013-07-26Added support for saving savestates. Added gst savestate format test harnessMike Pavone
2013-07-20Fix handling of key on in YM2612 coreMike Pavone
2013-06-29Add support for loading GST format savestatesMike Pavone
2013-06-19Initial stab at LFO phase modulationMike Pavone
2013-06-16Add support for logging YM2612 channels to WAVE filesMike Pavone
2013-06-16Fix modulation condition for operator 2Mike Pavone
2013-06-16Fix YM2612 timersMike Pavone
2013-06-11Fix output of algorithm 4 and make some other minor YM2612 core improvementsMike Pavone
2013-06-05Fix channel mapping in key on/off registerMike Pavone
2013-06-04Initial implementation of channel 3 special modeMike Pavone
2013-06-04Fix operator precedence bug with sustain levelMike Pavone
2013-06-03Fix modulation shift valueMike Pavone
2013-06-03Make the PSG and YM2612 use the master clock internal with an increment ↵Mike Pavone
based on clock divider so that they stay perflectly in sync. Run both the PSG and YM2612 whenver one of them needs to be run.
2013-06-02Make shift value of operator output to modulation input a defineMike Pavone
2013-06-02Adjust shift for feedbackMike Pavone
2013-06-02Initial stab at feedbackMike Pavone
2013-06-02Fix key scalingMike Pavone
2013-06-02Fix YM2612 busy flagMike Pavone
2013-06-02Use signed ints for things that represent signed values in YM2612 coreMike Pavone
2013-06-02Fix register to operator mapping. Fix rate table generation. Add TL to ↵Mike Pavone
envelope value rather than using it as a limit for the attack phase.
2013-05-31Fix left/right enable default valueMike Pavone
2013-05-29Actually save the shifted phase inc after applying the block shiftMike Pavone
2013-05-29Incredibly broken YM2612 support plus a fix to Z80 bus requestMike Pavone
2013-05-27YM2612 WIP updateMike Pavone
2013-05-27YM2612 WIP snapshot before register refactorMike Pavone
2013-05-05Add a YM2612 stub implementation with just timers and status registers so ↵Mike Pavone
that games that depend on it can run.