From c4311b6471fa5d884eafb4adb835e4e0516c7c96 Mon Sep 17 00:00:00 2001 From: Mike Pavone Date: Thu, 23 May 2013 23:55:42 -0700 Subject: Get rid of debug puts and limit based on audio rather than frame rate by default. --- blastem.c | 4 ++-- render_sdl.c | 1 - 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/blastem.c b/blastem.c index 9f81b13..97c2ada 100644 --- a/blastem.c +++ b/blastem.c @@ -31,7 +31,7 @@ io_port gamepad_2; int headless = 0; int z80_enabled = 1; -int frame_limit = 1; +int frame_limit = 0; #ifndef MIN #define MIN(a,b) ((a) < (b) ? (a) : (b)) @@ -1416,7 +1416,7 @@ int main(int argc, char ** argv) debug = 1; break; case 'f': - frame_limit = 0; + frame_limit = 1; break; case 'l': address_log = fopen("address.log", "w"); diff --git a/render_sdl.c b/render_sdl.c index 3742be4..fddce0b 100644 --- a/render_sdl.c +++ b/render_sdl.c @@ -419,7 +419,6 @@ int wait_render_frame(vdp_context * context, int frame_limit) ret = handle_event(&event); } if (frame_limit) { - puts("evil frame limit"); //TODO: Adjust frame delay so we actually get 60 FPS rather than 62.5 FPS uint32_t current = SDL_GetTicks(); uint32_t desired = last_frame + frame_delay; -- cgit v1.2.3