From c64a64dc7652359af7eab176175ffae79a99028e Mon Sep 17 00:00:00 2001 From: Mike Pavone Date: Sun, 23 Jun 2013 10:17:40 -0700 Subject: Fix sprite y mask in interlace mode. Fix framebuffer selection when switching out of interlace mode. --- render_sdl.c | 10 +++++----- vdp.c | 7 +++++-- 2 files changed, 10 insertions(+), 7 deletions(-) diff --git a/render_sdl.c b/render_sdl.c index 6fc59ec..ded1bf0 100644 --- a/render_sdl.c +++ b/render_sdl.c @@ -231,20 +231,20 @@ void render_context(vdp_context * context) switch(gen_color & FBUF_SRC_MASK) { case FBUF_SRC_A: - g = 127; + g = 127;//plane a = green break; case FBUF_SRC_W: - g = 127; + g = 127;//window = cyan b = 127; break; case FBUF_SRC_B: - b = 127; + b = 127;//plane b = blue break; case FBUF_SRC_S: - r = 127; + r = 127;//sprite = red break; case FBUF_SRC_BG: - r = 127; + r = 127;//BG = purple b = 127; } if (gen_color & FBUF_BIT_PRIORITY) { diff --git a/vdp.c b/vdp.c index 7f54988..f7f3985 100644 --- a/vdp.c +++ b/vdp.c @@ -168,7 +168,7 @@ void scan_sprite_table(uint32_t line, vdp_context * context) uint16_t sat_address = (context->regs[REG_SAT] & 0x7F) << 9; uint16_t address = context->sprite_index * 8 + sat_address; line += ymin; - uint16_t y = ((context->vdpmem[address] & 0x3) << 8 | context->vdpmem[address+1]) & 0x1FF; + uint16_t y = ((context->vdpmem[address] & 0x3) << 8 | context->vdpmem[address+1]) & ymask; uint8_t height = ((context->vdpmem[address+2] & 0x3) + 1) * height_mult; //printf("Sprite %d | y: %d, height: %d\n", context->sprite_index, y, height); if (y <= line && line < (y + height)) { @@ -181,7 +181,7 @@ void scan_sprite_table(uint32_t line, vdp_context * context) if (context->sprite_index && context->slot_counter) { address = context->sprite_index * 8 + sat_address; - y = ((context->vdpmem[address] & 0x3) << 8 | context->vdpmem[address+1]) & 0x1FF; + y = ((context->vdpmem[address] & 0x3) << 8 | context->vdpmem[address+1]) & ymask; height = ((context->vdpmem[address+2] & 0x3) + 1) * height_mult; //printf("Sprite %d | y: %d, height: %d\n", context->sprite_index, y, height); if (y <= line && line < (y + height)) { @@ -1350,6 +1350,9 @@ int vdp_control_port_write(vdp_context * context, uint16_t value) } if (reg == REG_MODE_4) { context->double_res = (value & (BIT_INTERLACE | BIT_DOUBLE_RES)) == (BIT_INTERLACE | BIT_DOUBLE_RES); + if (!context->double_res) { + context->framebuf = context->oddbuf; + } } } } else { -- cgit v1.2.3