From fe4f53ea6416afa821c02f2c15a9e7c78eff1eba Mon Sep 17 00:00:00 2001 From: Mike Pavone Date: Sat, 2 May 2020 17:33:23 -0700 Subject: Use zlib to compress event log streams --- blastem.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'blastem.c') diff --git a/blastem.c b/blastem.c index 8d01b30..f1927f2 100644 --- a/blastem.c +++ b/blastem.c @@ -598,7 +598,6 @@ int main(int argc, char ** argv) } else if (!loaded) { reader_port = parse_addr_port(argv[i]); if (reader_port) { - //init_event_reader_tcp(&reader, argv[i], port); reader_addr = argv[i]; } else { if (!(cart.size = load_rom(argv[i], &cart.buffer, stype == SYSTEM_UNKNOWN ? &stype : NULL))) { @@ -722,6 +721,8 @@ int main(int argc, char ** argv) fatal_error("Failed to detect system type for %s\n", romfname); } game_system = current_system = alloc_config_player(stype, &reader); + //free inflate stream as it was inflateCopied to an internal event reader in the player + inflateEnd(&reader.input_stream); setup_saves(&cart, current_system); update_title(current_system->info.name); } -- cgit v1.2.3