From 2faab92cd2ddf3840c3da8cf97d0534eaa3c1763 Mon Sep 17 00:00:00 2001 From: Michael Pavone Date: Sun, 26 Jul 2015 21:18:44 -0700 Subject: Finish OS X support in build_release script. Fix a name conflict in vgmplay on OS X. Call set_exe_str in vgmplay and stateview --- build_release | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) (limited to 'build_release') diff --git a/build_release b/build_release index b4af9f5..ceef42c 100755 --- a/build_release +++ b/build_release @@ -31,7 +31,11 @@ if [ $OS = "Windows" ]; then cmd="wine blastem.exe" txt=".txt" else - binaries="dis zdis stateview vgmplay blastem termhelper lib" + if [ $OS = "Darwin" ]; then + binaries="dis zdis stateview vgmplay blastem termhelper Frameworks" + else + binaries="dis zdis stateview vgmplay blastem termhelper lib" + fi cmd="./blastem" txt="" fi @@ -51,7 +55,11 @@ cp -r $binaries shaders default.cfg rom.db "$dir" for file in README COPYING CHANGELOG; do cp "$file" "$dir"/"$file$txt" done -cp sdl/COPYING.txt "$dir"/SDL-LICENSE$txt +if [ $OS = "Darwin" ]; then + cp SDL-LICENSE "$dir" +else + cp sdl/COPYING.txt "$dir"/SDL-LICENSE$txt +fi cp glew/LICENSE.txt "$dir"/GLEW-LICENSE$txt if [ $OS = "Windows" ]; then -- cgit v1.2.3