From 7b604db493ad6663b864a5d1b9f509118f9860b2 Mon Sep 17 00:00:00 2001 From: Mike Pavone Date: Sun, 27 Oct 2013 01:29:50 -0700 Subject: Basic OpenGL rendering is working --HG-- branch : opengl --- default.f.glsl | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 default.f.glsl (limited to 'default.f.glsl') diff --git a/default.f.glsl b/default.f.glsl new file mode 100644 index 0000000..55b6c52 --- /dev/null +++ b/default.f.glsl @@ -0,0 +1,10 @@ +#version 110 + +uniform sampler2D textures[2]; + +varying vec2 texcoord; + +void main() +{ + gl_FragColor = texture2D(textures[0], texcoord); +} -- cgit v1.2.3 From b5e181c3f87201b95e6b6e6b96de2ac15ed35f35 Mon Sep 17 00:00:00 2001 From: Mike Pavone Date: Sun, 27 Oct 2013 21:41:21 -0700 Subject: Support interlace mode with OpenGL backend --HG-- branch : opengl --- default.f.glsl | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'default.f.glsl') diff --git a/default.f.glsl b/default.f.glsl index 55b6c52..f7bb89a 100644 --- a/default.f.glsl +++ b/default.f.glsl @@ -6,5 +6,9 @@ varying vec2 texcoord; void main() { - gl_FragColor = texture2D(textures[0], texcoord); + gl_FragColor = mix( + texture2D(textures[0], texcoord), + texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/512.0)), + sin((texcoord.y * 512.0 - 0.75) * 3.14159265359) / 2.0 + 0.5 + ); } -- cgit v1.2.3