From 27eb6b37f9b2a9b0c05770475fb28f8792fcf5c5 Mon Sep 17 00:00:00 2001 From: Mike Pavone Date: Mon, 28 Oct 2013 23:50:28 -0700 Subject: Move shader files to their own directory. Read shaders from /.config/blastem/shaders or from path_to_exe/shaders instead of the current working directory. --- default.v.glsl | 10 ---------- 1 file changed, 10 deletions(-) delete mode 100644 default.v.glsl (limited to 'default.v.glsl') diff --git a/default.v.glsl b/default.v.glsl deleted file mode 100644 index 367c128..0000000 --- a/default.v.glsl +++ /dev/null @@ -1,10 +0,0 @@ -#version 110 - -attribute vec2 pos; -varying vec2 texcoord; - -void main() -{ - gl_Position = vec4(pos, 0.0, 1.0); - texcoord = pos * vec2(320.0/1024.0, 240.0/-512.0) + vec2(320.0/1024.0, 240.0/512.0); -} -- cgit v1.2.3