From 0d21fde651a775c1dd86e9ce916d0f63814d8176 Mon Sep 17 00:00:00 2001 From: Michael Pavone Date: Mon, 8 May 2017 22:31:28 -0700 Subject: Implemented slow rise time of IO pins set as inputs, but not driven by device. Fixes input in Decap Attack and possibly other games with buggy controller code --- io.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'io.h') diff --git a/io.h b/io.h index 958ffc8..5814c7a 100644 --- a/io.h +++ b/io.h @@ -60,6 +60,7 @@ typedef struct { uint8_t output; uint8_t control; uint8_t input[3]; + uint32_t slow_rise_start[8]; uint8_t serial_out; uint8_t serial_in; uint8_t serial_ctrl; @@ -95,6 +96,7 @@ void set_keybindings(sega_io *io); void map_all_bindings(sega_io *io); void setup_io_devices(tern_node * config, rom_info *rom, sega_io *io); void io_adjust_cycles(io_port * pad, uint32_t current_cycle, uint32_t deduction); +void io_control_write(io_port *port, uint8_t value, uint32_t current_cycle); void io_data_write(io_port * pad, uint8_t value, uint32_t current_cycle); uint8_t io_data_read(io_port * pad, uint32_t current_cycle); void handle_keydown(int keycode, uint8_t scancode); -- cgit v1.2.3