From 4fd8e5c9fe3b0dcbd1f77076b9a10ecb5afff238 Mon Sep 17 00:00:00 2001 From: Mike Pavone Date: Sat, 11 May 2013 22:45:05 -0700 Subject: Remove z80_ram reference in SDL renderer to get stateview compiling again. Print out the sprite list in stateview. --- render_sdl.c | 7 ------- 1 file changed, 7 deletions(-) (limited to 'render_sdl.c') diff --git a/render_sdl.c b/render_sdl.c index a884fe4..a40887f 100644 --- a/render_sdl.c +++ b/render_sdl.c @@ -232,7 +232,6 @@ void render_wait_quit(vdp_context * context) #define MIN_DELAY 5 uint32_t frame_counter = 0; uint32_t start = 0; -extern uint8_t z80_ram[]; int wait_render_frame(vdp_context * context) { FILE * outfile; @@ -352,12 +351,6 @@ int wait_render_frame(vdp_context * context) case SDLK_f: gamepad_1.input[GAMEPAD_EXTRA] &= ~BUTTON_MODE; break; - case SDLK_z:{ - FILE * f = fopen("zram.bin", "wb"); - fwrite(z80_ram, 1, 8 * 1024, f); - fclose(f); - break; - } } break; case SDL_QUIT: -- cgit v1.2.3