From 6895070c631340809829e0c20c085b231b0fcadd Mon Sep 17 00:00:00 2001 From: Michael Pavone Date: Wed, 22 Nov 2017 10:54:27 -0800 Subject: Fix UI rendering in fullscreen and wome initial work on the "pause" menu --HG-- branch : nuklear_ui --- render_sdl.c | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) (limited to 'render_sdl.c') diff --git a/render_sdl.c b/render_sdl.c index 1798925..2c45071 100755 --- a/render_sdl.c +++ b/render_sdl.c @@ -696,7 +696,7 @@ void render_update_display() { #ifndef DISABLE_OPENGL if (render_gl) { - glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + glClearColor(1.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); glUseProgram(program); @@ -997,6 +997,13 @@ void render_set_drag_drop_handler(drop_handler handler) drag_drop_handler = handler; } +static ui_render_fun on_context_destroyed, on_context_created; +void render_set_gl_context_handlers(ui_render_fun destroy, ui_render_fun create) +{ + on_context_destroyed = destroy; + on_context_created = create; +} + static event_handler custom_event_handler; void render_set_event_handler(event_handler handler) { @@ -1070,9 +1077,15 @@ static int32_t handle_event(SDL_Event *event) update_aspect(); #ifndef DISABLE_OPENGL if (render_gl) { + if (on_context_destroyed) { + on_context_destroyed(); + } SDL_GL_DeleteContext(main_context); main_context = SDL_GL_CreateContext(main_window); gl_setup(); + if (on_context_created) { + on_context_created(); + } } #endif break; -- cgit v1.2.3