From c64a64dc7652359af7eab176175ffae79a99028e Mon Sep 17 00:00:00 2001 From: Mike Pavone Date: Sun, 23 Jun 2013 10:17:40 -0700 Subject: Fix sprite y mask in interlace mode. Fix framebuffer selection when switching out of interlace mode. --- render_sdl.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'render_sdl.c') diff --git a/render_sdl.c b/render_sdl.c index 6fc59ec..ded1bf0 100644 --- a/render_sdl.c +++ b/render_sdl.c @@ -231,20 +231,20 @@ void render_context(vdp_context * context) switch(gen_color & FBUF_SRC_MASK) { case FBUF_SRC_A: - g = 127; + g = 127;//plane a = green break; case FBUF_SRC_W: - g = 127; + g = 127;//window = cyan b = 127; break; case FBUF_SRC_B: - b = 127; + b = 127;//plane b = blue break; case FBUF_SRC_S: - r = 127; + r = 127;//sprite = red break; case FBUF_SRC_BG: - r = 127; + r = 127;//BG = purple b = 127; } if (gen_color & FBUF_BIT_PRIORITY) { -- cgit v1.2.3