From d0b2a6deb5c48fc0f40a979401ea8e99eea7a65e Mon Sep 17 00:00:00 2001 From: Mike Pavone Date: Mon, 28 Oct 2013 23:59:59 -0700 Subject: Pull shader file names from config file. --- render_sdl.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'render_sdl.c') diff --git a/render_sdl.c b/render_sdl.c index f36318d..709733c 100644 --- a/render_sdl.c +++ b/render_sdl.c @@ -181,8 +181,8 @@ void render_alloc_surfaces(vdp_context * context) glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[1]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(element_data), element_data, GL_STATIC_DRAW); - vshader = load_shader("default.v.glsl", GL_VERTEX_SHADER); - fshader = load_shader("default.f.glsl", GL_FRAGMENT_SHADER); + vshader = load_shader(tern_find_ptr_default(config, "videovertex_shader", "default.v.glsl"), GL_VERTEX_SHADER); + fshader = load_shader(tern_find_ptr_default(config, "videofragment_shader", "default.f.glsl"), GL_FRAGMENT_SHADER); program = glCreateProgram(); glAttachShader(program, vshader); glAttachShader(program, fshader); -- cgit v1.2.3