From 906de963739ee87c9b63c7d2be7732caab1ae69a Mon Sep 17 00:00:00 2001 From: Michael Pavone Date: Sat, 9 May 2020 21:15:33 -0700 Subject: Allow use of NPOT textures as a config option. Useful for some mobile GPUs --- shaders/default.f.glsl | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'shaders/default.f.glsl') diff --git a/shaders/default.f.glsl b/shaders/default.f.glsl index 4aecdae..6cf7a5c 100644 --- a/shaders/default.f.glsl +++ b/shaders/default.f.glsl @@ -1,15 +1,16 @@ uniform sampler2D textures[2]; +uniform mediump vec2 texsize; varying mediump vec2 texcoord; void main() { - mediump vec2 modifiedCoord0 = vec2(texcoord.x, (floor(texcoord.y * 512.0 + 0.25) + 0.5)/512.0); - mediump vec2 modifiedCoord1 = vec2(texcoord.x, (floor(texcoord.y * 512.0 - 0.25) + 0.5)/512.0); + mediump vec2 modifiedCoord0 = vec2(texcoord.x, (floor(texcoord.y * texsize.y + 0.25) + 0.5)/texsize.y); + mediump vec2 modifiedCoord1 = vec2(texcoord.x, (floor(texcoord.y * texsize.y - 0.25) + 0.5)/texsize.y); gl_FragColor = mix( texture2D(textures[1], modifiedCoord1), texture2D(textures[0], modifiedCoord0), - (sin(texcoord.y * 1024.0 * 3.14159265359) + 1.0) * 0.5 + (sin(texcoord.y * texsize.y * 6.283185307) + 1.0) * 0.5 ); } -- cgit v1.2.3