From 1d8d7aa859fff168fd00be6851cda907bf4211d9 Mon Sep 17 00:00:00 2001 From: Michael Pavone Date: Wed, 18 Jan 2017 23:43:36 -0800 Subject: Overscan is now configurable --- shaders/default.f.glsl | 4 ++-- shaders/default.v.glsl | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) (limited to 'shaders') diff --git a/shaders/default.f.glsl b/shaders/default.f.glsl index f7bb89a..1dd055f 100644 --- a/shaders/default.f.glsl +++ b/shaders/default.f.glsl @@ -8,7 +8,7 @@ void main() { gl_FragColor = mix( texture2D(textures[0], texcoord), - texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/512.0)), - sin((texcoord.y * 512.0 - 0.75) * 3.14159265359) / 2.0 + 0.5 + texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/1024.0)), + sin((texcoord.y * 1024.0 - 0.75) * 3.14159265359) / 2.0 + 0.5 ); } diff --git a/shaders/default.v.glsl b/shaders/default.v.glsl index 675d666..197fdbe 100644 --- a/shaders/default.v.glsl +++ b/shaders/default.v.glsl @@ -2,10 +2,10 @@ attribute vec2 pos; varying vec2 texcoord; -uniform float width; +uniform float width, height; void main() { gl_Position = vec4(pos, 0.0, 1.0); - texcoord = sign(pos) * vec2(width/1024.0, 240.0/-512.0) + vec2(width/1024.0, 240.0/512.0); + texcoord = sign(pos) * vec2(width/1024.0, height/-1024.0) + vec2(width/1024.0, height/1024.0); } -- cgit v1.2.3