From 4e574489c935f2ba1ddc75f77a012391e1a65210 Mon Sep 17 00:00:00 2001 From: Mike Pavone Date: Tue, 29 Oct 2013 19:09:19 -0700 Subject: Preserve aspect ratio unless config file says otherwise --- shaders/default.v.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'shaders') diff --git a/shaders/default.v.glsl b/shaders/default.v.glsl index 367c128..128732f 100644 --- a/shaders/default.v.glsl +++ b/shaders/default.v.glsl @@ -6,5 +6,5 @@ varying vec2 texcoord; void main() { gl_Position = vec4(pos, 0.0, 1.0); - texcoord = pos * vec2(320.0/1024.0, 240.0/-512.0) + vec2(320.0/1024.0, 240.0/512.0); + texcoord = sign(pos) * vec2(320.0/1024.0, 240.0/-512.0) + vec2(320.0/1024.0, 240.0/512.0); } -- cgit v1.2.3