From bd042662ece40d55466d16221641f67f6975aa77 Mon Sep 17 00:00:00 2001 From: Michael Pavone Date: Sat, 17 Jun 2017 15:43:44 -0700 Subject: Slightly less broken default fragment shader. Looks much better with nearest neighbor, still needs work for linear interpolation --- shaders/default.f.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'shaders') diff --git a/shaders/default.f.glsl b/shaders/default.f.glsl index 1dd055f..d5eabf6 100644 --- a/shaders/default.f.glsl +++ b/shaders/default.f.glsl @@ -8,7 +8,7 @@ void main() { gl_FragColor = mix( texture2D(textures[0], texcoord), - texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/1024.0)), - sin((texcoord.y * 1024.0 - 0.75) * 3.14159265359) / 2.0 + 0.5 + texture2D(textures[1], vec2(texcoord.x, texcoord.y - 0.5/1024.0)), + (sin((texcoord.y * 1024.0 + 1.0)* 3.14159265359) + 1.0) * 0.5 ); } -- cgit v1.2.3