#ifndef BLASTEM_H_ #define BLASTEM_H_ #include typedef struct { uint32_t th_counter; uint32_t timeout_cycle; uint8_t output; uint8_t control; uint8_t input[3]; } io_port; #define GAMEPAD_TH0 0 #define GAMEPAD_TH1 1 #define GAMEPAD_EXTRA 2 extern io_port gamepad_1; extern io_port gamepad_2; void io_adjust_cycles(io_port * pad, uint32_t current_cycle, uint32_t deduction); uint16_t read_dma_value(uint32_t address); #endif //BLASTEM_H_