#ifndef GEN_PLAYER_H_ #define GEN_PLAYER_H_ #include "render.h" #include "system.h" #include "vdp.h" #include "psg.h" #include "ym2612.h" #include "event_log.h" typedef struct { system_header header; vdp_context *vdp; ym2612_context *ym; psg_context *psg; render_thread thread; event_reader reader; } gen_player; gen_player *alloc_config_gen_player(void *stream, uint32_t rom_size); gen_player *alloc_config_gen_player_reader(event_reader *reader); #endif //GEN_PLAYER_H_