#ifndef RENDER_SDL_H_ #define RENDER_SDL_H_ #include SDL_Window *render_get_window(void); typedef void (*ui_render_fun)(void); typedef void (*event_handler)(SDL_Event *); void render_update_display(void); void render_set_ui_render_fun(ui_render_fun); void render_set_event_handler(event_handler handler); void render_set_gl_context_handlers(ui_render_fun destroy, ui_render_fun create); #endif //RENDER_SDL_H_