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#ifndef BLASTEM_H_
#define BLASTEM_H_

#include <stdint.h>
#include "m68k_to_x86.h"

typedef struct {
	uint32_t th_counter;
	uint32_t timeout_cycle;
	uint8_t output;
	uint8_t control;
	uint8_t input[3];
} io_port;

#define GAMEPAD_TH0 0
#define GAMEPAD_TH1 1
#define GAMEPAD_EXTRA 2

extern io_port gamepad_1;
extern io_port gamepad_2;

void io_adjust_cycles(io_port * pad, uint32_t current_cycle, uint32_t deduction);
uint16_t read_dma_value(uint32_t address);
m68k_context * debugger(m68k_context * context, uint32_t address);

#endif //BLASTEM_H_