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#ifndef BLASTEM_H_
#define BLASTEM_H_
#include <stdint.h>
#include "m68k_to_x86.h"
#include "z80_to_x86.h"
#include "ym2612.h"
#include "vdp.h"
typedef struct {
uint32_t th_counter;
uint32_t timeout_cycle;
uint8_t output;
uint8_t control;
uint8_t input[3];
} io_port;
#define RAM_FLAG_ODD 0x1800
#define RAM_FLAG_EVEN 0x1000
#define RAM_FLAG_BOTH 0x0000
typedef struct {
m68k_context *m68k;
z80_context *z80;
vdp_context *vdp;
ym2612_context *ym;
uint8_t *save_ram;
uint32_t save_ram_mask;
uint32_t save_flags;
uint8_t bank_regs[8];
} genesis_context;
#define GAMEPAD_TH0 0
#define GAMEPAD_TH1 1
#define GAMEPAD_EXTRA 2
extern io_port gamepad_1;
extern io_port gamepad_2;
void io_adjust_cycles(io_port * pad, uint32_t current_cycle, uint32_t deduction);
uint16_t read_dma_value(uint32_t address);
m68k_context * debugger(m68k_context * context, uint32_t address);
#endif //BLASTEM_H_
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