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#!/bin/sh
set -e
if [ -z "$OS" ]; then
OS=`uname -s`
fi
if [ $OS = "Linux" ]; then
cd sdl
./configure
make clean all
cd ..
rm -rf lib
mkdir lib
cp sdl/build/.libs/libSDL2-*.so.*.*.* lib
sdl=`ls lib`
link=`echo $sdl | sed -E 's/(so\.[0-9]*).*/\1/'`
cd lib
ln -s "$sdl" "$link"
ln -s "$sdl" libSDL2.so
cd ..
cd glew
make clean all
cd ..
fi
make PORTABLE=1 clean all
if [ $OS = "Windows" ]; then
binaries="dis.exe zdis.exe stateview.exe vgmplay.exe blastem.exe SDL2.dll"
cmd="wine blastem.exe"
txt=".txt"
else
if [ $OS = "Darwin" ]; then
binaries="dis zdis stateview vgmplay blastem termhelper Frameworks"
else
binaries="dis zdis stateview vgmplay blastem termhelper lib"
fi
cmd="./blastem"
txt=""
fi
ver=`$cmd -v | awk '/blastem/ { gsub(/\r/, "", $2); print $2 }'`
if [ $OS = "Windows" ]; then
suffix='-win32'
elif [ $OS = "Darwin" ]; then
suffix='-osx'
else
suffix=`file ./blastem | sed -E 's/^[^:]*: [^ ]* ([0-9]*)-bit .*/\1/'`
fi
dir="blastem${suffix}-${ver}"
echo $dir
rm -rf "$dir"
mkdir "$dir"
cp -r $binaries shaders default.cfg rom.db "$dir"
for file in README COPYING CHANGELOG; do
cp "$file" "$dir"/"$file$txt"
done
if [ $OS = "Darwin" ]; then
cp SDL-LICENSE "$dir"
else
cp sdl/COPYING.txt "$dir"/SDL-LICENSE$txt
fi
cp glew/LICENSE.txt "$dir"/GLEW-LICENSE$txt
if [ $OS = "Windows" ]; then
rm -f "${dir}.zip"
zip -r "${dir}.zip" "$dir"
else
rm -f "${dir}.tar.gz"
tar -cvzf "${dir}.tar.gz" "$dir"
fi
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