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bindings {
keys {
up gamepads.1.up
down gamepads.1.down
left gamepads.1.left
right gamepads.1.right
a gamepads.1.a
s gamepads.1.b
d gamepads.1.c
q gamepads.1.x
w gamepads.1.y
e gamepads.1.z
f gamepads.1.mode
enter gamepads.1.start
r ui.release_mouse
[ ui.vdp_debug_mode
] ui.vdp_debug_pal
u ui.enter_debugger
esc ui.exit
` ui.save_state
0 ui.set_speed.0
1 ui.set_speed.1
2 ui.set_speed.2
3 ui.set_speed.3
4 ui.set_speed.4
5 ui.set_speed.5
6 ui.set_speed.6
7 ui.set_speed.7
= ui.next_speed
- ui.prev_speed
f11 ui.toggle_fullscreen
}
pads {
0 {
dpads {
0 {
up gamepads.1.up
down gamepads.1.down
left gamepads.1.left
right gamepads.1.right
}
}
buttons {
a gamepads.1.a
b gamepads.1.b
rightshoulder gamepads.1.c
x gamepads.1.x
y gamepads.1.y
leftshoulder gamepads.1.z
back gamepads.1.mode
start gamepads.1.start
guide ui.exit
leftstick ui.save_state
}
}
1 {
dpads {
0 {
up gamepads.2.up
down gamepads.2.down
left gamepads.2.left
right gamepads.2.right
}
}
buttons {
#this is exactly the same mapping as above, but with PS4 style names
cross gamepads.2.a
circle gamepads.2.b
r1 gamepads.2.c
square gamepads.2.x
triangle gamepads.2.y
l1 gamepads.2.z
share gamepads.2.mode
options gamepads.2.start
guide ui.exit
l3 ui.save_state
}
}
}
mice {
0 {
motion mouse.1.motion
buttons {
1 mouse.1.left
2 mouse.1.middle
3 mouse.1.right
4 mouse.1.start
}
}
#having the second host mouse also mapped to the first emulated
#mouse is useful for laptop users with an external mouse
1 {
motion mouse.1.motion
buttons {
1 mouse.1.left
2 mouse.1.middle
3 mouse.1.right
4 mouse.1.start
}
}
}
}
io {
devices {
1 gamepad6.1
2 gamepad6.2
}
}
video {
#special value "stretch" will cause aspect to match window aspect ratio
aspect 4:3
width 640
vertex_shader default.v.glsl
fragment_shader default.f.glsl
scanlines off
vsync off
fullscreen off
ntsc {
overscan {
#these values will result in square pixels in H40 mode
top 2
bottom 1
#if you want to completely hide the border instead
#comment out those two lines and uncomment these
#top 11
#bottom 8
}
}
pal {
overscan {
#these values will produce the same size border in V30 mode
#as the default NTSC settings will produce in V24 mode
#this results in a slightly vertically squished picture
#which is probably approximately correct on a properly calibrated TV
top 21
bottom 17
#for square pixels and zero border in V30 mode
#coment out those two lines and uncomment these
#top 30
#bottom 24
}
}
}
audio {
rate 48000
buffer 512
lowpass_cutoff 3390
}
clocks {
m68k_divider 7
max_cycles 3420
speeds {
0 100
1 150
2 200
3 300
4 400
5 25
6 50
7 75
}
}
ui {
rom menu.bin
}
system {
ram_init zero
default_region U
}
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