1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
|
#include "io.h"
#include "blastem.h"
#include "render.h"
enum {
BIND_NONE,
BIND_GAMEPAD1,
BIND_GAMEPAD2,
BIND_UI
};
typedef enum {
UI_DEBUG_MODE_INC,
UI_DEBUG_PAL_INC,
UI_ENTER_DEBUGGER,
UI_EXIT
} ui_action;
typedef struct {
uint8_t bind_type;
uint8_t subtype_a;
uint8_t subtype_b;
uint8_t value;
} keybinding;
typedef struct {
keybinding bindings[4];
uint8_t state;
} joydpad;
keybinding * bindings[256];
keybinding * joybindings[MAX_JOYSTICKS];
joydpad * joydpads[MAX_JOYSTICKS];
const uint8_t dpadbits[] = {RENDER_DPAD_UP, RENDER_DPAD_DOWN, RENDER_DPAD_LEFT, RENDER_DPAD_RIGHT};
void bind_key(int keycode, uint8_t bind_type, uint8_t subtype_a, uint8_t subtype_b, uint8_t value)
{
int bucket = keycode >> 8 & 0xFF;
if (!bindings[bucket]) {
bindings[bucket] = malloc(sizeof(keybinding) * 256);
memset(bindings[bucket], 0, sizeof(keybinding) * 256);
}
int idx = keycode & 0xFF;
bindings[bucket][idx].bind_type = bind_type;
bindings[bucket][idx].subtype_a = subtype_a;
bindings[bucket][idx].subtype_b = subtype_b;
bindings[bucket][idx].value = value;
}
void bind_button(int joystick, int button, uint8_t bind_type, uint8_t subtype_a, uint8_t subtype_b, uint8_t value)
{
if (joystick >= MAX_JOYSTICKS) {
return;
}
if (!joybindings[joystick]) {
int num = render_joystick_num_buttons(joystick);
if (!num) {
return;
}
joybindings[joystick] = malloc(sizeof(keybinding)*num);
memset(joybindings[joystick], 0, sizeof(keybinding)*num);
}
joybindings[joystick][button].bind_type = bind_type;
joybindings[joystick][button].subtype_a = subtype_a;
joybindings[joystick][button].subtype_b = subtype_b;
joybindings[joystick][button].value = value;
}
void bind_dpad(int joystick, int dpad, int direction, uint8_t bind_type, uint8_t subtype_a, uint8_t subtype_b, uint8_t value)
{
if (joystick >= MAX_JOYSTICKS) {
return;
}
if (!joydpads[joystick]) {
int num = render_joystick_num_hats(joystick);
if (!num) {
return;
}
joydpads[joystick] = malloc(sizeof(joydpad)*num);
memset(joydpads[joystick], 0, sizeof(joydpad)*num);
}
for (int i = 0; i < 4; i ++) {
if (dpadbits[i] & direction) {
joydpads[joystick][dpad].bindings[i].bind_type = bind_type;
joydpads[joystick][dpad].bindings[i].subtype_a = subtype_a;
joydpads[joystick][dpad].bindings[i].subtype_b = subtype_b;
joydpads[joystick][dpad].bindings[i].value = value;
break;
}
}
}
#define GAMEPAD_BUTTON(PRI_SLOT, SEC_SLOT, VALUE) (PRI_SLOT << 12 | SEC_SLOT << 8 | VALUE)
#define DPAD_UP GAMEPAD_BUTTON(GAMEPAD_TH0, GAMEPAD_TH1, 0x01)
#define BUTTON_Z GAMEPAD_BUTTON(GAMEPAD_EXTRA, GAMEPAD_NONE, 0x01)
#define DPAD_DOWN GAMEPAD_BUTTON(GAMEPAD_TH0, GAMEPAD_TH1, 0x02)
#define BUTTON_Y GAMEPAD_BUTTON(GAMEPAD_EXTRA, GAMEPAD_NONE, 0x02)
#define DPAD_LEFT GAMEPAD_BUTTON(GAMEPAD_TH1, GAMEPAD_NONE, 0x04)
#define BUTTON_X GAMEPAD_BUTTON(GAMEPAD_EXTRA, GAMEPAD_NONE, 0x04)
#define DPAD_RIGHT GAMEPAD_BUTTON(GAMEPAD_TH1, GAMEPAD_NONE, 0x08)
#define BUTTON_MODE GAMEPAD_BUTTON(GAMEPAD_EXTRA, GAMEPAD_NONE, 0x08)
#define BUTTON_A GAMEPAD_BUTTON(GAMEPAD_TH0, GAMEPAD_NONE, 0x10)
#define BUTTON_B GAMEPAD_BUTTON(GAMEPAD_TH1, GAMEPAD_NONE, 0x10)
#define BUTTON_START GAMEPAD_BUTTON(GAMEPAD_TH0, GAMEPAD_NONE, 0x20)
#define BUTTON_C GAMEPAD_BUTTON(GAMEPAD_TH1, GAMEPAD_NONE, 0x20)
void bind_gamepad(int keycode, int gamepadnum, int button)
{
if (gamepadnum < 1 || gamepadnum > 2) {
return;
}
uint8_t bind_type = gamepadnum - 1 + BIND_GAMEPAD1;
bind_key(keycode, bind_type, button >> 12, button >> 8 & 0xF, button & 0xFF);
}
void bind_button_gamepad(int joystick, int joybutton, int gamepadnum, int padbutton)
{
if (gamepadnum < 1 || gamepadnum > 2) {
return;
}
uint8_t bind_type = gamepadnum - 1 + BIND_GAMEPAD1;
bind_button(joystick, joybutton, bind_type, padbutton >> 12, padbutton >> 8 & 0xF, padbutton & 0xFF);
}
void bind_dpad_gamepad(int joystick, int dpad, uint8_t direction, int gamepadnum, int button)
{
if (gamepadnum < 1 || gamepadnum > 2) {
return;
}
uint8_t bind_type = gamepadnum - 1 + BIND_GAMEPAD1;
bind_dpad(joystick, dpad, direction, bind_type, button >> 12, button >> 8 & 0xF, button & 0xFF);
}
void bind_ui(int keycode, ui_action action)
{
bind_key(keycode, BIND_UI, action, 0, 0);
}
void handle_binding_down(keybinding * binding)
{
switch(binding->bind_type)
{
case BIND_GAMEPAD1:
case BIND_GAMEPAD2:
if (binding->subtype_a <= GAMEPAD_EXTRA) {
genesis->ports[binding->bind_type - BIND_GAMEPAD1].input[binding->subtype_a] |= binding->value;
}
if (binding->subtype_b <= GAMEPAD_EXTRA) {
genesis->ports[binding->bind_type - BIND_GAMEPAD1].input[binding->subtype_b] |= binding->value;
}
break;
}
}
void handle_keydown(int keycode)
{
int bucket = keycode >> 8 & 0xFF;
if (!bindings[bucket]) {
return;
}
int idx = keycode & 0xFF;
keybinding * binding = bindings[bucket] + idx;
handle_binding_down(binding);
}
void handle_joydown(int joystick, int button)
{
if (!joybindings[joystick]) {
return;
}
keybinding * binding = joybindings[joystick] + button;
handle_binding_down(binding);
}
uint8_t ui_debug_mode = 0;
uint8_t ui_debug_pal = 0;
void handle_binding_up(keybinding * binding)
{
switch(binding->bind_type)
{
case BIND_GAMEPAD1:
case BIND_GAMEPAD2:
if (binding->subtype_a <= GAMEPAD_EXTRA) {
genesis->ports[binding->bind_type - BIND_GAMEPAD1].input[binding->subtype_a] &= ~binding->value;
}
if (binding->subtype_b <= GAMEPAD_EXTRA) {
genesis->ports[binding->bind_type - BIND_GAMEPAD1].input[binding->subtype_b] &= ~binding->value;
}
break;
case BIND_UI:
switch (binding->subtype_a)
{
case UI_DEBUG_MODE_INC:
ui_debug_mode++;
if (ui_debug_mode == 4) {
ui_debug_mode = 0;
}
genesis->vdp->debug = ui_debug_mode;
break;
case UI_DEBUG_PAL_INC:
ui_debug_pal++;
if (ui_debug_pal == 4) {
ui_debug_pal = 0;
}
render_debug_pal(ui_debug_pal);
break;
case UI_ENTER_DEBUGGER:
break_on_sync = 1;
break;
case UI_EXIT:
exit(0);
}
break;
}
}
void handle_keyup(int keycode)
{
int bucket = keycode >> 8 & 0xFF;
if (!bindings[bucket]) {
return;
}
int idx = keycode & 0xFF;
keybinding * binding = bindings[bucket] + idx;
handle_binding_up(binding);
}
void handle_joyup(int joystick, int button)
{
if (!joybindings[joystick]) {
return;
}
keybinding * binding = joybindings[joystick] + button;
handle_binding_up(binding);
}
void handle_joy_dpad(int joystick, int dpadnum, uint8_t value)
{
if (!joydpads[joystick]) {
return;
}
joydpad * dpad = joydpads[joystick] + dpadnum;
uint8_t newdown = (value ^ dpad->state) & value;
uint8_t newup = ((~value) ^ (~dpad->state)) & (~value);
dpad->state = value;
for (int i = 0; i < 4; i++) {
if (newdown & dpadbits[i]) {
handle_binding_down(dpad->bindings + i);
} else if(newup & dpadbits[i]) {
handle_binding_up(dpad->bindings + i);
}
}
}
int parse_binding_target(char * target, tern_node * padbuttons, int * ui_out, int * padnum_out, int * padbutton_out)
{
int gpadslen = strlen("gamepads.");
if (!memcmp(target, "gamepads.", gpadslen)) {
if (target[gpadslen] >= '1' && target[gpadslen] <= '8') {
int padnum = target[gpadslen] - '0';
int button = tern_find_int(padbuttons, target + gpadslen + 1, 0);
if (button) {
*padnum_out = padnum;
*padbutton_out = button;
return 1;
} else {
if (target[gpadslen+1]) {
fprintf(stderr, "Gamepad mapping string '%s' refers to an invalid button '%s'\n", target, target + gpadslen + 1);
} else {
fprintf(stderr, "Gamepad mapping string '%s' has no button component\n", target);
}
}
} else {
fprintf(stderr, "Gamepad mapping string '%s' refers to an invalid gamepad number %c\n", target, target[gpadslen]);
}
} else if(!memcmp(target, "ui.", strlen("ui."))) {
if (!strcmp(target + 3, "vdp_debug_mode")) {
*ui_out = UI_DEBUG_MODE_INC;
} else if(!strcmp(target + 3, "vdp_debug_pal")) {
*ui_out = UI_DEBUG_PAL_INC;
} else if(!strcmp(target + 3, "enter_debugger")) {
*ui_out = UI_ENTER_DEBUGGER;
} else if(!strcmp(target + 3, "exit")) {
*ui_out = UI_EXIT;
} else {
fprintf(stderr, "Unreconized UI binding type %s\n", target);
return 0;
}
return 2;
} else {
fprintf(stderr, "Unrecognized binding type %s\n", target);
}
return 0;
}
void process_keys(tern_node * cur, tern_node * special, tern_node * padbuttons, char * prefix)
{
char * curstr;
int len;
if (!cur) {
return;
}
char onec[2];
if (prefix) {
len = strlen(prefix);
curstr = malloc(len + 2);
memcpy(curstr, prefix, len);
} else {
curstr = onec;
len = 0;
}
curstr[len] = cur->el;
if (cur->el) {
curstr[len+1] = 0;
process_keys(cur->straight.next, special, padbuttons, curstr);
} else {
int keycode = tern_find_int(special, curstr, 0);
if (!keycode) {
keycode = curstr[0];
if (curstr[1] != 0) {
fprintf(stderr, "%s is not recognized as a key identifier, truncating to %c\n", curstr, curstr[0]);
}
}
char * target = cur->straight.value.ptrval;
int ui_func, padnum, button;
int bindtype = parse_binding_target(target, padbuttons, &ui_func, &padnum, &button);
if (bindtype == 1) {
bind_gamepad(keycode, padnum, button);
} else if(bindtype == 2) {
bind_ui(keycode, ui_func);
}
}
process_keys(cur->left, special, padbuttons, prefix);
process_keys(cur->right, special, padbuttons, prefix);
}
void set_keybindings()
{
tern_node * special = tern_insert_int(NULL, "up", RENDERKEY_UP);
special = tern_insert_int(special, "down", RENDERKEY_DOWN);
special = tern_insert_int(special, "left", RENDERKEY_LEFT);
special = tern_insert_int(special, "right", RENDERKEY_RIGHT);
special = tern_insert_int(special, "enter", '\r');
special = tern_insert_int(special, "esc", RENDERKEY_ESC);
tern_node * padbuttons = tern_insert_int(NULL, ".up", DPAD_UP);
padbuttons = tern_insert_int(padbuttons, ".down", DPAD_DOWN);
padbuttons = tern_insert_int(padbuttons, ".left", DPAD_LEFT);
padbuttons = tern_insert_int(padbuttons, ".right", DPAD_RIGHT);
padbuttons = tern_insert_int(padbuttons, ".a", BUTTON_A);
padbuttons = tern_insert_int(padbuttons, ".b", BUTTON_B);
padbuttons = tern_insert_int(padbuttons, ".c", BUTTON_C);
padbuttons = tern_insert_int(padbuttons, ".x", BUTTON_X);
padbuttons = tern_insert_int(padbuttons, ".y", BUTTON_Y);
padbuttons = tern_insert_int(padbuttons, ".z", BUTTON_Z);
padbuttons = tern_insert_int(padbuttons, ".start", BUTTON_START);
padbuttons = tern_insert_int(padbuttons, ".mode", BUTTON_MODE);
tern_node * keys = tern_find_prefix(config, "bindingskeys");
process_keys(keys, special, padbuttons, NULL);
char prefix[] = "bindingspads00";
for (int i = 0; i < 100 && i < render_num_joysticks(); i++)
{
if (i < 10) {
prefix[strlen("bindingspads")] = i + '0';
prefix[strlen("bindingspads")+1] = 0;
} else {
prefix[strlen("bindingspads")] = i/10 + '0';
prefix[strlen("bindingspads")+1] = i%10 + '0';
}
tern_node * pad = tern_find_prefix(config, prefix);
if (pad) {
char dprefix[] = "dpads0";
for (int dpad = 0; dpad < 10 && dpad < render_joystick_num_hats(i); dpad++)
{
dprefix[strlen("dpads")] = dpad + '0';
tern_node * pad_dpad = tern_find_prefix(pad, dprefix);
char * dirs[] = {"up", "down", "left", "right"};
int dirnums[] = {RENDER_DPAD_UP, RENDER_DPAD_DOWN, RENDER_DPAD_LEFT, RENDER_DPAD_RIGHT};
for (int dir = 0; dir < sizeof(dirs)/sizeof(dirs[0]); dir++) {
char * target = tern_find_ptr(pad_dpad, dirs[dir]);
if (target) {
int ui_func, padnum, button;
int bindtype = parse_binding_target(target, padbuttons, &ui_func, &padnum, &button);
if (bindtype == 1) {
bind_dpad_gamepad(i, dpad, dirnums[dir], padnum, button);
}
//TODO: Handle UI bindings
}
}
}
char bprefix[] = "buttons00";
for (int but = 0; but < 100 && but < render_joystick_num_buttons(i); but++)
{
if (but < 10) {
bprefix[strlen("buttons")] = but + '0';
bprefix[strlen("buttons")+1] = 0;
} else {
bprefix[strlen("buttons")] = but/10 + '0';
bprefix[strlen("buttons")+1] = but%10 + '0';
}
char * target = tern_find_ptr(pad, bprefix);
if (target) {
int ui_func, padnum, button;
int bindtype = parse_binding_target(target, padbuttons, &ui_func, &padnum, &button);
if (bindtype == 1) {
bind_button_gamepad(i, but, padnum, button);
}
//TODO: Handle UI bindings
}
}
}
}
}
#define TH 0x40
#define TH_TIMEOUT 8000
void io_adjust_cycles(io_port * pad, uint32_t current_cycle, uint32_t deduction)
{
/*uint8_t control = pad->control | 0x80;
uint8_t th = control & pad->output;
if (pad->input[GAMEPAD_TH0] || pad->input[GAMEPAD_TH1]) {
printf("adjust_cycles | control: %X, TH: %X, GAMEPAD_TH0: %X, GAMEPAD_TH1: %X, TH Counter: %d, Timeout: %d, Cycle: %d\n", control, th, pad->input[GAMEPAD_TH0], pad->input[GAMEPAD_TH1], pad->th_counter,pad->timeout_cycle, current_cycle);
}*/
if (current_cycle >= pad->timeout_cycle) {
pad->th_counter = 0;
} else {
pad->timeout_cycle -= deduction;
}
}
void io_data_write(io_port * pad, uint8_t value, uint32_t current_cycle)
{
if (pad->control & TH) {
//check if TH has changed
if ((pad->output & TH) ^ (value & TH)) {
if (current_cycle >= pad->timeout_cycle) {
pad->th_counter = 0;
}
if (!(value & TH)) {
pad->th_counter++;
}
pad->timeout_cycle = current_cycle + TH_TIMEOUT;
}
}
pad->output = value;
}
uint8_t io_data_read(io_port * pad, uint32_t current_cycle)
{
uint8_t control = pad->control | 0x80;
uint8_t th = control & pad->output;
uint8_t input;
if (current_cycle >= pad->timeout_cycle) {
pad->th_counter = 0;
}
/*if (pad->input[GAMEPAD_TH0] || pad->input[GAMEPAD_TH1]) {
printf("io_data_read | control: %X, TH: %X, GAMEPAD_TH0: %X, GAMEPAD_TH1: %X, TH Counter: %d, Timeout: %d, Cycle: %d\n", control, th, pad->input[GAMEPAD_TH0], pad->input[GAMEPAD_TH1], pad->th_counter,pad->timeout_cycle, context->current_cycle);
}*/
if (th) {
if (pad->th_counter == 3) {
input = pad->input[GAMEPAD_EXTRA];
} else {
input = pad->input[GAMEPAD_TH1];
}
} else {
if (pad->th_counter == 3) {
input = pad->input[GAMEPAD_TH0] | 0xF;
} else if(pad->th_counter == 4) {
input = pad->input[GAMEPAD_TH0] & 0x30;
} else {
input = pad->input[GAMEPAD_TH0] | 0xC;
}
}
uint8_t value = ((~input) & (~control)) | (pad->output & control);
/*if (pad->input[GAMEPAD_TH0] || pad->input[GAMEPAD_TH1]) {
printf ("value: %X\n", value);
}*/
return value;
}
|