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/*
Copyright 2013 Michael Pavone
This file is part of BlastEm.
BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
*/
#ifndef RENDER_H_
#define RENDER_H_
//TODO: Throw an ifdef in here once there's more than one renderer
#include <SDL.h>
#define RENDERKEY_UP SDLK_UP
#define RENDERKEY_DOWN SDLK_DOWN
#define RENDERKEY_LEFT SDLK_LEFT
#define RENDERKEY_RIGHT SDLK_RIGHT
#define RENDERKEY_ESC SDLK_ESCAPE
#define RENDERKEY_DEL SDLK_DELETE
#define RENDERKEY_LSHIFT SDLK_LSHIFT
#define RENDERKEY_RSHIFT SDLK_RSHIFT
#define RENDERKEY_LCTRL SDLK_LCTRL
#define RENDERKEY_RCTRL SDLK_RCTRL
#define RENDERKEY_LALT SDLK_LALT
#define RENDERKEY_RALT SDLK_RALT
#define RENDERKEY_HOME SDLK_HOME
#define RENDERKEY_END SDLK_END
#define RENDERKEY_PAGEUP SDLK_PAGEUP
#define RENDERKEY_PAGEDOWN SDLK_PAGEDOWN
#define RENDERKEY_F1 SDLK_F1
#define RENDERKEY_F2 SDLK_F2
#define RENDERKEY_F3 SDLK_F3
#define RENDERKEY_F4 SDLK_F4
#define RENDERKEY_F5 SDLK_F5
#define RENDERKEY_F6 SDLK_F6
#define RENDERKEY_F7 SDLK_F7
#define RENDERKEY_F8 SDLK_F8
#define RENDERKEY_F9 SDLK_F9
#define RENDERKEY_F10 SDLK_F10
#define RENDERKEY_F11 SDLK_F11
#define RENDERKEY_F12 SDLK_F12
#define RENDERKEY_SELECT SDLK_SELECT
#define RENDERKEY_PLAY SDLK_AUDIOPLAY
#define RENDERKEY_SEARCH SDLK_AC_SEARCH
#define RENDERKEY_BACK SDLK_AC_BACK
#define RENDERKEY_NP0 SDLK_KP_0
#define RENDERKEY_NP1 SDLK_KP_1
#define RENDERKEY_NP2 SDLK_KP_2
#define RENDERKEY_NP3 SDLK_KP_3
#define RENDERKEY_NP4 SDLK_KP_4
#define RENDERKEY_NP5 SDLK_KP_5
#define RENDERKEY_NP6 SDLK_KP_6
#define RENDERKEY_NP7 SDLK_KP_7
#define RENDERKEY_NP8 SDLK_KP_8
#define RENDERKEY_NP9 SDLK_KP_9
#define RENDERKEY_NP_DIV SDLK_KP_DIVIDE
#define RENDERKEY_NP_MUL SDLK_KP_MULTIPLY
#define RENDERKEY_NP_MIN SDLK_KP_MINUS
#define RENDERKEY_NP_PLUS SDLK_KP_PLUS
#define RENDERKEY_NP_ENTER SDLK_KP_ENTER
#define RENDERKEY_NP_STOP SDLK_KP_PERIOD
#define RENDER_DPAD_UP SDL_HAT_UP
#define RENDER_DPAD_DOWN SDL_HAT_DOWN
#define RENDER_DPAD_LEFT SDL_HAT_LEFT
#define RENDER_DPAD_RIGHT SDL_HAT_RIGHT
#define render_relative_mouse SDL_SetRelativeMouseMode
#define MAX_JOYSTICKS 8
#define MAX_MICE 8
#define MAX_MOUSE_BUTTONS 8
#define FRAMEBUFFER_ODD 0
#define FRAMEBUFFER_EVEN 1
#include "vdp.h"
typedef enum {
VID_NTSC,
VID_PAL,
NUM_VID_STD
} vid_std;
#define RENDER_DPAD_BIT 0x40000000
#define RENDER_AXIS_BIT 0x20000000
#define RENDER_INVALID_NAME -1
#define RENDER_NOT_MAPPED -2
#define RENDER_NOT_PLUGGED_IN -3
typedef struct audio_source audio_source;
typedef void (*drop_handler)(const char *filename);
uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b);
void render_save_screenshot(char *path);
uint32_t *render_get_framebuffer(uint8_t which, int *pitch);
void render_framebuffer_updated(uint8_t which, int width);
void render_init(int width, int height, char * title, uint8_t fullscreen);
void render_set_video_standard(vid_std std);
void render_toggle_fullscreen();
void render_update_caption(char *title);
void render_wait_quit(vdp_context * context);
uint32_t render_audio_buffer();
uint32_t render_sample_rate();
void process_events();
int render_width();
int render_height();
int render_fullscreen();
void render_set_drag_drop_handler(drop_handler handler);
void process_events();
int32_t render_translate_input_name(int32_t controller, char *name, uint8_t is_axis);
int32_t render_dpad_part(int32_t input);
int32_t render_axis_part(int32_t input);
uint8_t render_direction_part(int32_t input);
void render_errorbox(char *title, char *message);
void render_warnbox(char *title, char *message);
void render_infobox(char *title, char *message);
uint32_t render_emulated_width();
uint32_t render_emulated_height();
uint32_t render_overscan_top();
uint32_t render_overscan_left();
uint32_t render_elapsed_ms(void);
void render_sleep_ms(uint32_t delay);
uint8_t render_has_gl(void);
audio_source *render_audio_source(uint8_t channels);
int16_t *render_audio_source_buffer(audio_source *src);
int16_t *render_audio_ready(audio_source *src);
void render_reset_sources(void);
void render_pause_source(audio_source *src);
void render_resume_source(audio_source *src);
void render_free_source(audio_source *src);
#endif //RENDER_H_
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