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path: root/render_sdl.c
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#include <stdlib.h>
#include <stdio.h>
#include "render.h"
#include "blastem.h"
#include "io.h"

#ifndef DISABLE_OPENGL
#include <GL/gl.h>
#endif

SDL_Surface *screen;
uint8_t render_dbg = 0;
uint8_t debug_pal = 0;
uint8_t render_gl;

uint32_t last_frame = 0;

uint32_t min_delay;
uint32_t frame_delay = 1000/60;

int16_t * current_psg = NULL;
int16_t * current_ym = NULL;

uint32_t buffer_samples, sample_rate;
uint32_t missing_count;

SDL_mutex * audio_mutex;
SDL_cond * audio_ready;
SDL_cond * psg_cond;
SDL_cond * ym_cond;
uint8_t quitting = 0;

void audio_callback(void * userdata, uint8_t *byte_stream, int len)
{
	//puts("audio_callback");
	int16_t * stream = (int16_t *)byte_stream;
	int samples = len/(sizeof(int16_t)*2);
	int16_t * psg_buf, * ym_buf;
	uint8_t local_quit;
	SDL_LockMutex(audio_mutex);
		psg_buf = NULL;
		ym_buf = NULL;
		do {
			if (!psg_buf) {
				psg_buf = current_psg;
				current_psg = NULL;
				SDL_CondSignal(psg_cond);
			}
			if (!ym_buf) {
				ym_buf = current_ym;
				current_ym = NULL;
				SDL_CondSignal(ym_cond);
			}
			if (!quitting && (!psg_buf || !ym_buf)) {
				SDL_CondWait(audio_ready, audio_mutex);
			}
		} while(!quitting && (!psg_buf || !ym_buf));

		local_quit = quitting;
	SDL_UnlockMutex(audio_mutex);
	if (!local_quit) {
		for (int i = 0; i < samples; i++) {
			*(stream++) = psg_buf[i] + *(ym_buf++);
			*(stream++) = psg_buf[i] + *(ym_buf++);
		}
	}
}

void render_close_audio()
{
	SDL_LockMutex(audio_mutex);
		quitting = 1;
		SDL_CondSignal(audio_ready);
	SDL_UnlockMutex(audio_mutex);
	SDL_CloseAudio();
}

SDL_Joystick * joysticks[MAX_JOYSTICKS];
int num_joysticks;

uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b)
{
	if (render_gl) {
		return b << 24 | g << 16 | r << 8 | 255;
	} else {
		return SDL_MapRGB(screen->format, r, g, b);
	}
}

GLuint textures[3], buffers[2];

const GLfloat vertex_data[] = {
	-1.0f, -1.0f,
	 1.0f, -1.0f,
	-1.0f,  1.0f,
	 1.0f,  1.0f
};

const GLushort element_data[] = {0, 1, 2, 3};

void render_alloc_surfaces(vdp_context * context)
{
	if (render_gl) {
		context->oddbuf = context->framebuf = malloc(320 * 240 * 4 * 2);
		memset(context->oddbuf, 0, 320 * 240 * 4 * 2);
		context->evenbuf = ((char *)context->oddbuf) + 320 * 240 * 4;
		glGenTextures(3, textures);
		for (int i = 0; i < 3; i++)
		{
			glBindTexture(GL_TEXTURE_2D, textures[i]);
			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
			if (i < 2) {
				glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8​, 512, 256, 0, GL_BGRA, GL_UNSIGNED_BYTE, i ? context->evenbuf : context->oddbuf);
			} else {
				uint32_t blank = 255;
				glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_BGRA, GL_UNSIGNED_BYTE, &blank);
			}
		}
		glGenBuffers(2, buffers);
		glBindBuffer(GL_ARRAY_BUFFER, buffers[0]);
		glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
		glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[0]);
		glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(element_data), element_data, GL_STATIC_DRAW);
	} else {
		context->oddbuf = context->framebuf = malloc(320 * 240 * screen->format->BytesPerPixel * 2);
		context->evenbuf = ((char *)context->oddbuf) + 320 * 240 * screen->format->BytesPerPixel;
	}
}

uint8_t render_depth()
{
	return screen->format->BytesPerPixel * 8;
}

void render_init(int width, int height, char * title, uint32_t fps, uint8_t use_gl)
{
	if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0) {
		fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError());
		exit(1);
	}
	atexit(SDL_Quit);
	atexit(render_close_audio);
	printf("width: %d, height: %d\n", width, height);
	uint32_t flags
#ifndef DISABLE_OPENGL
	if (use_gl)
	{
		SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
		SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
		SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
		SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
		SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
		flags = SDL_OPENGL;
	} else {
#else
	{
#endif
		flags = SDL_SWSURFACE | SDL_ANYFORMAT;
	}
	screen = SDL_SetVideoMode(width, height, 32, flags);
	if (!screen) {
		fprintf(stderr, "Unable to get SDL surface: %s\n", SDL_GetError());
		exit(1);
	}
	if (!use_gl && screen->format->BytesPerPixel != 2 && screen->format->BytesPerPixel != 4) {
		fprintf(stderr, "BlastEm requires a 16-bit or 32-bit surface, SDL returned a %d-bit surface\n", screen->format->BytesPerPixel * 8);
		exit(1);
	}
#ifndef DISABLE_OPENGL
	//TODO: Fallback to plain SDL if OpenGL 2.0 not available
	render_gl = use_gl;
#endif
	SDL_WM_SetCaption(title, title);
	min_delay = 0;
	for (int i = 0; i < 100; i++) {
		uint32_t start = SDL_GetTicks();
		SDL_Delay(1);
		uint32_t delay = SDL_GetTicks()-start;
		if (delay > min_delay) {
			min_delay = delay;
		}
	}
	if (!min_delay) {
		min_delay = 1;
	}
	printf("minimum delay: %d\n", min_delay);

	frame_delay = 1000/fps;

	audio_mutex = SDL_CreateMutex();
	psg_cond = SDL_CreateCond();
	ym_cond = SDL_CreateCond();
	audio_ready = SDL_CreateCond();

	SDL_AudioSpec desired, actual;
	desired.freq = 48000;
	desired.format = AUDIO_S16SYS;
	desired.channels = 2;
	desired.samples = 2048;//1024;
	desired.callback = audio_callback;
	desired.userdata = NULL;

	if (SDL_OpenAudio(&desired, &actual) < 0) {
		fprintf(stderr, "Unable to open SDL audio: %s\n", SDL_GetError());
		exit(1);
	}
	buffer_samples = actual.samples;
	sample_rate = actual.freq;
	printf("Initialized audio at frequency %d with a %d sample buffer\n", actual.freq, actual.samples);
	SDL_PauseAudio(0);
	num_joysticks = SDL_NumJoysticks();
	if (num_joysticks > MAX_JOYSTICKS) {
		num_joysticks = MAX_JOYSTICKS;
	}
	for (int i = 0; i < num_joysticks; i++) {
		printf("Joystick %d: %s\n", i, SDL_JoystickName(i));
		SDL_Joystick * joy = joysticks[i] = SDL_JoystickOpen(i);
		if (joy) {
			printf("\tNum Axes: %d\n\tNum Buttons: %d\n\tNum Hats: %d\n", SDL_JoystickNumAxes(joy), SDL_JoystickNumButtons(joy), SDL_JoystickNumHats(joy));
		}
	}
	SDL_JoystickEventState(SDL_ENABLE);
}

void render_context_gl(vdp_context * context)
{
	glBindTexture(GL_TEXTURE_2D, textures[context->framebuf == context->oddbuf ? 0 : 1]);
	glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 320, 240, GL_BGRA, GL_UNSIGNED_BYTE, context->framebuf);;

	glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
	glClear(GL_COLOR_BUFFER_BIT);

}

uint32_t blankbuf[320*240];

void render_context(vdp_context * context)
{
	uint16_t *buf_16;
	uint32_t *buf_32;
	uint8_t b,g,r;
	last_frame = SDL_GetTicks();
	if (render_gl)
	{
		render_context_gl(context);
		return;
	}
	if (SDL_MUSTLOCK(screen)) {
		if (SDL_LockSurface(screen) < 0) {
			return;
		}
	}
	uint16_t repeat_x = screen->clip_rect.w / 320;
	uint16_t repeat_y = screen->clip_rect.h / 240;
	if (repeat_x > repeat_y) {
		repeat_x = repeat_y;
	} else {
		repeat_y = repeat_x;
	}
	int othermask = repeat_y >> 1;

	if (screen->format->BytesPerPixel == 2) {
		uint16_t *otherbuf = (context->regs[REG_MODE_4] & BIT_INTERLACE) ? context->evenbuf : (uint16_t *)blankbuf;
		uint16_t * oddbuf = context->oddbuf;
		buf_16 = (uint16_t *)screen->pixels;
		for (int y = 0; y < 240; y++) {
			for (int i = 0; i < repeat_y; i++,buf_16 += screen->pitch/2) {
				uint16_t *line = buf_16;
				uint16_t *src_line = (i & othermask ? otherbuf : oddbuf) + y * 320;
				for (int x = 0; x < 320; x++) {
					uint16_t color = *(src_line++);
					for (int j = 0; j < repeat_x; j++) {
						*(line++) = color;
					}
				}
			}
		}
	} else {
		uint32_t *otherbuf = (context->regs[REG_MODE_4] & BIT_INTERLACE) ? context->evenbuf : (uint32_t *)blankbuf;
		uint32_t * oddbuf = context->oddbuf;
		buf_32 = (uint32_t *)screen->pixels;
		for (int y = 0; y < 240; y++) {
			for (int i = 0; i < repeat_y; i++,buf_32 += screen->pitch/4) {
				uint32_t *line = buf_32;
				uint32_t *src_line = (i & othermask ? otherbuf : oddbuf) + y * 320;
				for (int x = 0; x < 320; x++) {
					uint32_t color = *(src_line++);
					for (int j = 0; j < repeat_x; j++) {
						*(line++) = color;
					}
				}
			}
		}
	}
	if ( SDL_MUSTLOCK(screen) ) {
		SDL_UnlockSurface(screen);
	}
	SDL_UpdateRect(screen, 0, 0, screen->clip_rect.w, screen->clip_rect.h);
	if (context->regs[REG_MODE_4] & BIT_INTERLACE)
	{
		context->framebuf = context->framebuf == context->oddbuf ? context->evenbuf : context->oddbuf;
	}
}

int render_joystick_num_buttons(int joystick)
{
	if (joystick >= num_joysticks) {
		return 0;
	}
	return SDL_JoystickNumButtons(joysticks[joystick]);
}

int render_joystick_num_hats(int joystick)
{
	if (joystick >= num_joysticks) {
		return 0;
	}
	return SDL_JoystickNumHats(joysticks[joystick]);
}

void render_wait_quit(vdp_context * context)
{
	SDL_Event event;
	while(SDL_WaitEvent(&event)) {
		switch (event.type) {
		case SDL_KEYDOWN:
			if (event.key.keysym.sym == SDLK_LEFTBRACKET) {
				render_dbg++;
				if (render_dbg == 4) {
					render_dbg = 0;
				}
				render_context(context);
			} else if(event.key.keysym.sym ==  SDLK_RIGHTBRACKET) {
				debug_pal++;
				if (debug_pal == 4) {
					debug_pal = 0;
				}
			}
			break;
		case SDL_QUIT:
			return;
		}
	}
}

void render_debug_mode(uint8_t mode)
{
	if (mode < 4) {
		render_dbg = mode;
	}
}

void render_debug_pal(uint8_t pal)
{
	if (pal < 4) {
		debug_pal = pal;
	}
}

int32_t handle_event(SDL_Event *event)
{
	switch (event->type) {
	case SDL_KEYDOWN:
		handle_keydown(event->key.keysym.sym);
		break;
	case SDL_KEYUP:
		handle_keyup(event->key.keysym.sym);
		break;
	case SDL_JOYBUTTONDOWN:
		handle_joydown(event->jbutton.which, event->jbutton.button);
		break;
	case SDL_JOYBUTTONUP:
		handle_joyup(event->jbutton.which, event->jbutton.button);
		break;
	case SDL_JOYHATMOTION:
		handle_joy_dpad(event->jbutton.which, event->jhat.hat, event->jhat.value);
		break;
	case SDL_QUIT:
		puts("");
		exit(0);
	}
	return 0;
}

uint32_t frame_counter = 0;
uint32_t start = 0;
int wait_render_frame(vdp_context * context, int frame_limit)
{
	SDL_Event event;
	int ret = 0;
	while(SDL_PollEvent(&event)) {
		ret = handle_event(&event);
	}
	if (frame_limit) {
		//TODO: Adjust frame delay so we actually get 60 FPS rather than 62.5 FPS
		uint32_t current = SDL_GetTicks();
		uint32_t desired = last_frame + frame_delay;
		if (current < desired) {
			uint32_t delay = last_frame + frame_delay - current;
			if (delay > min_delay) {
				SDL_Delay((delay/min_delay)*min_delay);
			}
			while ((desired) >= SDL_GetTicks()) {
			}
		}
	}
	render_context(context);


	//TODO: Figure out why this causes segfaults
	/*frame_counter++;
	if ((last_frame - start) > 1000) {
		if (start && (last_frame-start)) {
			printf("\r%f fps", ((float)frame_counter) / (((float)(last_frame-start)) / 1000.0));
			fflush(stdout);
		}
		start = last_frame;
		frame_counter = 0;
	}*/
	return ret;
}

void process_events()
{
	SDL_Event event;
	while(SDL_PollEvent(&event)) {
		handle_event(&event);
	}
}

void render_wait_psg(psg_context * context)
{
	SDL_LockMutex(audio_mutex);
		while (current_psg != NULL) {
			SDL_CondWait(psg_cond, audio_mutex);
		}
		current_psg = context->audio_buffer;
		SDL_CondSignal(audio_ready);

		context->audio_buffer = context->back_buffer;
		context->back_buffer = current_psg;
	SDL_UnlockMutex(audio_mutex);
	context->buffer_pos = 0;
}

void render_wait_ym(ym2612_context * context)
{
	SDL_LockMutex(audio_mutex);
		while (current_ym != NULL) {
			SDL_CondWait(ym_cond, audio_mutex);
		}
		current_ym = context->audio_buffer;
		SDL_CondSignal(audio_ready);

		context->audio_buffer = context->back_buffer;
		context->back_buffer = current_ym;
	SDL_UnlockMutex(audio_mutex);
	context->buffer_pos = 0;
}

void render_fps(uint32_t fps)
{
	frame_delay = 1000/fps;
}

uint32_t render_audio_buffer()
{
	return buffer_samples;
}

uint32_t render_sample_rate()
{
	return sample_rate;
}