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#version 110
attribute vec2 pos;
varying vec2 texcoord;
varying vec2 screencoord;
uniform float width, height;
void main()
{
gl_Position = vec4(pos, 0.0, 1.0);
texcoord = sign(pos) * vec2(width/1024.0, height/-1024.0) + vec2(width/1024.0, height/1024.0);
screencoord = sign(pos);
}
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