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#version 110
attribute vec2 pos;
varying vec2 texcoord;
void main()
{
gl_Position = vec4(pos, 0.0, 1.0);
texcoord = pos * vec2(320.0/1024.0, 240.0/-512.0) + vec2(320.0/1024.0, 240.0/512.0);
}
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