blob: 675d666aea7047f61f782a0f1f307adc4e648ab0 (
plain)
1
2
3
4
5
6
7
8
9
10
11
|
#version 110
attribute vec2 pos;
varying vec2 texcoord;
uniform float width;
void main()
{
gl_Position = vec4(pos, 0.0, 1.0);
texcoord = sign(pos) * vec2(width/1024.0, 240.0/-512.0) + vec2(width/1024.0, 240.0/512.0);
}
|