blob: 82a24398d9d61599ac40ba9f96135e82b01427b1 (
plain)
1
2
3
4
5
6
7
8
9
10
|
attribute vec2 pos;
varying mediump vec2 texcoord;
uniform mediump float width, height;
void main()
{
gl_Position = vec4(pos, 0.0, 1.0);
texcoord = sign(pos) * vec2(width / 1024.0, height / -1024.0) + vec2(width / 1024.0, height / 1024.0);
}
|