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#include <stdlib.h>
#include <stdio.h>
#include "vdp.h"
#include "render.h"
#include "blastem.h"
//not used, but referenced by the renderer since it handles input
io_port gamepad_1;
io_port gamepad_2;
uint8_t reset = 1;
uint8_t busreq = 0;
uint16_t read_dma_value(uint32_t address)
{
return 0;
}
void ym_data_write(ym2612_context * context, uint8_t value)
{
}
void ym_address_write_part1(ym2612_context * context, uint8_t address)
{
}
void ym_address_write_part2(ym2612_context * context, uint8_t address)
{
}
void handle_keydown(int keycode)
{
}
void handle_keyup(int keycode)
{
}
void handle_joydown(int joystick, int button)
{
}
void handle_joyup(int joystick, int button)
{
}
void handle_joy_dpad(int joystick, int dpadnum, uint8_t value)
{
}
tern_node * config;
int main(int argc, char ** argv)
{
if (argc < 2) {
fprintf(stderr, "Usage: stateview FILENAME\n");
exit(1);
}
FILE * state_file = fopen(argv[1], "rb");
if (!state_file) {
fprintf(stderr, "Failed to open %s\n", argv[1]);
exit(1);
}
config = load_config(argv[0]);
int width = -1;
int height = -1;
if (argc > 2) {
width = atoi(argv[2]);
if (argc > 3) {
height = atoi(argv[3]);
}
}
int def_width = 0;
char *config_width = tern_find_ptr(config, "videowidth");
if (config_width) {
def_width = atoi(config_width);
}
if (!def_width) {
def_width = 640;
}
width = width < 320 ? def_width : width;
height = height < 240 ? (width/320) * 240 : height;
vdp_context context;
render_init(width, height, "GST State Viewer", 60, 0);
init_vdp_context(&context);
vdp_load_gst(&context, state_file);
vdp_run_to_vblank(&context);
vdp_print_sprite_table(&context);
printf("Display %s\n", (context.regs[REG_MODE_2] & DISPLAY_ENABLE) ? "enabled" : "disabled");
render_context(&context);
render_wait_quit(&context);
return 0;
}
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