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#include <stdlib.h>
#include <stdio.h>
#include "vdp.h"
#include "render.h"
#include "blastem.h"
//not used, but referenced by the renderer since it handles input
io_port gamepad_1;
io_port gamepad_2;
uint16_t read_dma_value(uint32_t address)
{
return 0;
}
int main(int argc, char ** argv)
{
if (argc < 2) {
fprintf(stderr, "Usage: stateview FILENAME\n");
exit(1);
}
FILE * state_file = fopen(argv[1], "rb");
if (!state_file) {
fprintf(stderr, "Failed to open %s\n", argv[1]);
exit(1);
}
int width = 320;
int height = 240;
if (argc > 2) {
width = atoi(argv[2]);
if (argc > 3) {
height = atoi(argv[3]);
} else {
height = (width/320) * 240;
}
}
vdp_context context;
init_vdp_context(&context);
vdp_load_savestate(&context, state_file);
vdp_run_to_vblank(&context);
printf("Display %s\n", (context.regs[REG_MODE_2] & DISPLAY_ENABLE) ? "enabled" : "disabled");
render_init(width, height);
render_context(&context);
render_wait_quit(&context);
return 0;
}
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