/* SPDX-License-Identifier: Unlicense */ #include "graphics.hpp" #include "vdp.hpp" #include #include static size_t kIntegerScaling = 2; Graphics::Graphics() { #if HAS_GRAPHICS == 1 SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); if (SDL_Init(SDL_INIT_VIDEO) < 0) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); return; } _window = SDL_CreateWindow("Gut (SEGA MD/G emulator)", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, VDP(0).kRenderWidth * kIntegerScaling, VDP(0).kRenderHeight * kIntegerScaling, SDL_WINDOW_RESIZABLE); if (!_window) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError()); SDL_Quit(); return; } _renderer = SDL_CreateRenderer(_window, -1, 0); if (!_renderer) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError()); SDL_Quit(); return; } _render_texture = SDL_CreateTexture( _renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, VDP(0).kRenderWidth, VDP(0).kRenderHeight); if (!_render_texture) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError()); SDL_Quit(); return; } if (SDL_GL_SetSwapInterval(-1)) { printf("Couldn't set adaptive VSync: falling back to hard VSync\n"); if (SDL_GL_SetSwapInterval(1)) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set up VSync: %s\n", SDL_GetError()); SDL_Quit(); return; } } #endif _initialized_ok = true; } Graphics::~Graphics() { #if HAS_GRAPHICS == 1 if (_window) { if (_renderer) { if (_render_texture) { SDL_DestroyTexture(_render_texture); } SDL_DestroyRenderer(_renderer); } SDL_DestroyWindow(_window); } SDL_Quit(); #endif } void Graphics::Render(const VDP& vdp) { const uint32_t* buffer = vdp.GetRenderedBuffer(); #if HAS_GRAPHICS == 1 void* pixels; int pitch; if (SDL_LockTexture(_render_texture, NULL, &pixels, &pitch) < 0) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't lock texture: %s\n", SDL_GetError()); // TODO probably should return and propagate error abort(); } assert(pitch == VDP(0).kRenderWidth * sizeof(*buffer)); (void) pitch; memcpy(pixels, buffer, VDP(0).kRenderWidth * VDP(0).kRenderHeight * sizeof(*buffer)); SDL_UnlockTexture(_render_texture); SDL_RenderClear(_renderer); SDL_RenderCopy(_renderer, _render_texture, NULL, NULL); SDL_RenderPresent(_renderer); #else (void) buffer; #endif } void Graphics::ReRender() { #if HAS_GRAPHICS == 1 SDL_RenderClear(_renderer); SDL_RenderCopy(_renderer, _render_texture, NULL, NULL); SDL_RenderPresent(_renderer); #endif }