From de6f2c68ce354e2b7b2eeef4784ff385f05297d7 Mon Sep 17 00:00:00 2001 From: Oxore Date: Wed, 10 May 2023 23:17:17 +0300 Subject: Fix VRAM comment, remove irrelevant comment about building the code --- 3_sprites/main.c | 14 +------------- 1 file changed, 1 insertion(+), 13 deletions(-) diff --git a/3_sprites/main.c b/3_sprites/main.c index 106a8a4..639aaac 100644 --- a/3_sprites/main.c +++ b/3_sprites/main.c @@ -12,18 +12,6 @@ // // I recommend reading and understanding the Scroll Planes // sample first. -// -// To assemble this program with ASM68K.EXE: -// ASM68K.EXE /p sprites.asm,sprites.bin,sprites.map,sprites.lst -// -// To assemble this program with SNASM68K.EXE: -// SNASM68K.EXE /p sprites.asm,sprites.map,sprites.lst,sprites.bin -// -// sprites.asm = this source file -// sprites.bin = the binary file, fire this up in your emulator! -// sprites.lst = listing file, shows assembled addresses alongside -// your source code, open in a text editor -// sprites.map = symbol map file for linking (unused) //============================================================== @@ -44,7 +32,7 @@ #define VDP_CMD_VSRAM_WRITE ((uint32_t)0x40000010L) // VDP memory addresses -// according to VDP registers 0x2, 0x4, and 0xD (see table above) +// according to VDP registers 0x2, 0x4, 0x5 and 0xD (see table above) #define VRAM_ADDR_TILES (0x0000) #define VRAM_ADDR_PLANE_A (0xC000) #define VRAM_ADDR_PLANE_B (0xE000) -- cgit v1.2.3