# UDP tinkering I want to build server and client for researching how I can do certain things with UDP and what limits are. UDP related thoughts: - What packet loss looks like? - What packet reordering looks like? Is it even a thing? - Is packet loss really lower when traffic is paced uniformly instead of sporadic bursts of messages? - Does message length impact packet loss or packet reordering? - Can UDP packet be corrupted? - Can I make UDP hole punching work just off of a custom UDP server? And not UDP related, but rather related to my intended usage of UDP things: - Implement some simulation synchronization by time based on ping roundtrip time or something (how does NTP even work?). - Implement file transferring.