/**
******************************************************************************
* @file tsl_object.c
* @author MCD Application Team
* @version V1.4.4
* @date 31-March-2014
* @brief This file contains all functions to manage the sensors in general.
******************************************************************************
* @attention
*
*
© COPYRIGHT 2014 STMicroelectronics
*
* Licensed under MCD-ST Liberty SW License Agreement V2, (the "License");
* You may not use this file except in compliance with the License.
* You may obtain a copy of the License at:
*
* http://www.st.com/software_license_agreement_liberty_v2
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
******************************************************************************
*/
/* Includes ------------------------------------------------------------------*/
#include "tsl_object.h"
#include "tsl_globals.h"
/* Private typedefs ----------------------------------------------------------*/
/* Private defines -----------------------------------------------------------*/
/* Private macros ------------------------------------------------------------*/
/* Private variables ---------------------------------------------------------*/
/* Private functions prototype -----------------------------------------------*/
/**
* @brief Initialize a group of Objects
* @param[in] objgrp Pointer to the group of objects
* @retval None
*/
void TSL_obj_GroupInit(TSL_ObjectGroup_T *objgrp)
{
TSL_tIndex_T idx_obj;
CONST TSL_Object_T *pobj;
TSL_tNb_T objgrp_state_mask = 0;
pobj = objgrp->p_Obj; // First object in the group
objgrp->Change = TSL_STATE_NOT_CHANGED;
// Process all objects
for (idx_obj = 0; idx_obj < objgrp->NbObjects; idx_obj++)
{
// Assign global object
TSL_obj_SetGlobalObj(pobj);
switch (pobj->Type)
{
//------------------------------------------------------------------------
#if TSLPRM_TOTAL_TOUCHKEYS > 0
case TSL_OBJ_TOUCHKEY:
// Call the specific method
TSL_Globals.This_TKey->p_Methods->Init();
// Check if the object has changed of state
if (TSL_Globals.This_TKey->p_Data->Change)
{
objgrp->Change = TSL_STATE_CHANGED;
}
// Update object group state mask
objgrp_state_mask |= TSL_Globals.This_TKey->p_SM[TSL_Globals.This_TKey->p_Data->StateId].StateMask;
break;
#endif
//------------------------------------------------------------------------
#if TSLPRM_TOTAL_TOUCHKEYS_B > 0
case TSL_OBJ_TOUCHKEYB:
// Call the default method
TSL_Params.p_TKeyMT->Init();
// Check if the object has changed of state
if (TSL_Globals.This_TKey->p_Data->Change)
{
objgrp->Change = TSL_STATE_CHANGED;
}
// Get object state mask from state machine in TSL_Params
objgrp_state_mask |= TSL_Params.p_TKeySM[TSL_Globals.This_TKey->p_Data->StateId].StateMask;
break;
#endif
//------------------------------------------------------------------------
#if TSLPRM_TOTAL_LINROTS > 0
case TSL_OBJ_LINEAR:
case TSL_OBJ_ROTARY:
// Call the specific method
TSL_Globals.This_LinRot->p_Methods->Init();
// Check if the object has changed of state
if (TSL_Globals.This_LinRot->p_Data->Change)
{
objgrp->Change = TSL_STATE_CHANGED;
}
// Update object group state mask
objgrp_state_mask |= TSL_Globals.This_LinRot->p_SM[TSL_Globals.This_LinRot->p_Data->StateId].StateMask;
break;
#endif
//------------------------------------------------------------------------
#if TSLPRM_TOTAL_LINROTS_B > 0
case TSL_OBJ_LINEARB:
case TSL_OBJ_ROTARYB:
// Call the default method
TSL_Params.p_LinRotMT->Init();
// Check if the object has changed of state
if (TSL_Globals.This_LinRot->p_Data->Change)
{
objgrp->Change = TSL_STATE_CHANGED;
}
// Get object state mask from state machine in TSL_Params
objgrp_state_mask |= TSL_Params.p_LinRotSM[TSL_Globals.This_LinRot->p_Data->StateId].StateMask;
break;
#endif
default:
break;
}
pobj++; // Next object
}
// Update the object group state mask
objgrp->StateMask = objgrp_state_mask;
}
/**
* @brief Process the state machine on a group of Objects
* @param[in] objgrp Pointer to the group of objects to process
* @retval None
*/
void TSL_obj_GroupProcess(TSL_ObjectGroup_T *objgrp)
{
TSL_tIndex_T idx_obj;
CONST TSL_Object_T *pobj;
TSL_tNb_T objgrp_state_mask = 0;
pobj = objgrp->p_Obj; // First object in the group
objgrp->Change = TSL_STATE_NOT_CHANGED;
// Process all objects
for (idx_obj = 0; idx_obj < objgrp->NbObjects; idx_obj++)
{
// Assign global object
TSL_obj_SetGlobalObj(pobj);
switch (pobj->Type)
{
//------------------------------------------------------------------------
#if TSLPRM_TOTAL_TOUCHKEYS > 0
case TSL_OBJ_TOUCHKEY:
// Call the specific method
TSL_Globals.This_TKey->p_Methods->Process();
// Check if the object has changed of state
if (TSL_Globals.This_TKey->p_Data->Change)
{
objgrp->Change = TSL_STATE_CHANGED;
}
// Update object group state mask
objgrp_state_mask |= TSL_Globals.This_TKey->p_SM[TSL_Globals.This_TKey->p_Data->StateId].StateMask;
break;
#endif
//------------------------------------------------------------------------
#if TSLPRM_TOTAL_TOUCHKEYS_B > 0
case TSL_OBJ_TOUCHKEYB:
// Call the default method
TSL_Params.p_TKeyMT->Process();
// Check if the object has changed of state
if (TSL_Globals.This_TKey->p_Data->Change)
{
objgrp->Change = TSL_STATE_CHANGED;
}
// Get object state mask from state machine in TSL_Params
objgrp_state_mask |= TSL_Params.p_TKeySM[TSL_Globals.This_TKey->p_Data->StateId].StateMask;
break;
#endif
//------------------------------------------------------------------------
#if TSLPRM_TOTAL_LINROTS > 0
case TSL_OBJ_LINEAR:
case TSL_OBJ_ROTARY:
// Call the specific method
TSL_Globals.This_LinRot->p_Methods->Process();
// Check if the object has changed of state
if (TSL_Globals.This_LinRot->p_Data->Change)
{
objgrp->Change = TSL_STATE_CHANGED;
}
// Update object group state mask
objgrp_state_mask |= TSL_Globals.This_LinRot->p_SM[TSL_Globals.This_LinRot->p_Data->StateId].StateMask;
break;
#endif
//------------------------------------------------------------------------
#if TSLPRM_TOTAL_LINROTS_B > 0
case TSL_OBJ_LINEARB:
case TSL_OBJ_ROTARYB:
// Call the default method
TSL_Params.p_LinRotMT->Process();
// Check if the object has changed of state
if (TSL_Globals.This_LinRot->p_Data->Change)
{
objgrp->Change = TSL_STATE_CHANGED;
}
// Get object state mask from state machine in TSL_Params
objgrp_state_mask |= TSL_Params.p_LinRotSM[TSL_Globals.This_LinRot->p_Data->StateId].StateMask;
break;
#endif
default:
break;
}
pobj++; // Next object
}
// Update the object group state mask
objgrp->StateMask = objgrp_state_mask;
}
/**
* @brief Set the global object variable
* @param[in] pobj Pointer to the object to process
* @retval None
*/
void TSL_obj_SetGlobalObj(CONST TSL_Object_T *pobj)
{
TSL_Globals.This_Obj = pobj;
switch (pobj->Type)
{
#if TSLPRM_TOTAL_TKEYS > 0
case TSL_OBJ_TOUCHKEY:
case TSL_OBJ_TOUCHKEYB:
TSL_Globals.This_TKey = (TSL_TouchKey_T *)pobj->Elmt;
break;
#endif
#if TSLPRM_TOTAL_LNRTS > 0
case TSL_OBJ_LINEAR:
case TSL_OBJ_LINEARB:
case TSL_OBJ_ROTARY:
case TSL_OBJ_ROTARYB:
TSL_Globals.This_LinRot = (TSL_LinRot_T *)pobj->Elmt;
break;
#endif
default:
break;
}
}
/************************ (C) COPYRIGHT STMicroelectronics *****END OF FILE****/