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authorOxore <oxore@protonmail.com>2018-07-09 02:43:50 +0300
committerOxore <oxore@protonmail.com>2018-07-09 02:43:50 +0300
commita9e7132e6a430e86e8a69d1301252e38daf6e593 (patch)
tree08e7865c55883e40db966a9851b546b95bc4524b /README.md
parent67186f876e17696858495a2a7a699344b0f94178 (diff)
Introduce phantom shape, refactor field
Introduce phantom shape feature, yay! Refactor field: rename attribute of invisible empty cells, remove "color" member from struct shape, introduce shape movement functions with embedded collision checking and success reporting,
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@@ -38,7 +38,7 @@ Look at the [repo releases](https://github.com/Oxore/tetris-csfml/releases)! Now
- [x] Scoring system as in Tetris for NES which is described on [this page](https://tetris.wiki/Scoring)
- [Wall kick](https://tetris.wiki/Wall_kick)
- Hard drop
-- Phantom shape
+- [x] Phantom shape
- Table of records
- Settings menu with external `config.yml` file which allows
- Change key bindings