diff options
author | Oxore <oxore@protonmail.com> | 2018-06-25 15:50:58 +0300 |
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committer | Oxore <oxore@protonmail.com> | 2018-06-25 15:50:58 +0300 |
commit | bf0e5690a31d4c3cecd2ba512729a0b73989bbda (patch) | |
tree | 5b95c5a52c8a9025593231ee0285d81d40890f0f /src/main.c | |
parent | 63e929f7a23b44ff2b1e33ccf16307de20c2bdc8 (diff) |
Major refactoring
Fix memleak in KeyMap, fix memleak caused by loading a yaml file in
main.c. Change Copyright information. Rename functions.c and .h to
engine.c and .h. Take field and shape related functions to separate file
(still not all of them) and refactor them a lot. Refactor collision
detection. Add more warnings. Add sanitizer option commented out.
Diffstat (limited to 'src/main.c')
-rw-r--r-- | src/main.c | 61 |
1 files changed, 38 insertions, 23 deletions
@@ -8,24 +8,25 @@ #include <SFML/Graphics/Font.h> #include "common.h" -#include "functions.h" #include "text.h" +#include "field.h" +#include "engine.h" #include "tet_conf.h" -Window w = {.mode = {450, 570, 32}}; -Game game = { +List *texts; +sfFont *fontScore; +struct shape active, next; +struct field fld; +struct window w = {.mode = {450, 570, 32}}; +struct game game = { .isStarted = 0, .scoreCurrent = 0, .level = 0, .moveLatency = L00LATENCY, .lines = 0 }; -List *texts; -sfFont *fontScore; -Shape active, next; -Field fld; -char arrKeys = 0b00000000; // Arrow keys states byte container +char arrKeys = 0; // Arrow keys states byte container sfClock *gameTick; sfClock *putTick; @@ -35,10 +36,13 @@ sfClock *repKeyLeft; // Clock for repeat latency when Left arrow long push sfClock *repKeyRight; // Clock for repeat latency when Left arrow long push void prepare() { - srand( time(NULL) ); + srand(time(NULL)); gameTick = sfClock_create(); putTick = sfClock_create(); mTick = sfClock_create(); + repPushDown = sfClock_create(); + repKeyLeft = sfClock_create(); + repKeyRight = sfClock_create(); fontScore = sfFont_createFromFile("dat/arial.ttf"); if (!fontScore) { printf("dat/arial.ttf font load failed"); @@ -52,17 +56,27 @@ void prepare() { fld.cSize = (sfVector2f){.x = 23, .y = 23}; //Fld's cell size in pixels fld.cOutThick = 1; fld.pos = (sfVector2i){.x = 10, .y = 10+550-24}; // Fld bot left corner - fld.size = (sfVector2i){.x = 10, .y = 22}; // Field's size in blocks + fld.size = (sfVector2i){.x = FLD_SIZE_X, .y = FLD_SIZE_Y}; // Field's size in blocks + fld.bound = (sfVector2i){.x = FLD_BOUND_X, .y = FLD_BOUND_Y}; // Field's bound in blocks - next = (Shape){.x = 250+10+20, .y = 200, - .cSize = {.x = 23, .y = 23}}; + next = (struct shape){ + .x = 250 + 10 + 20, + .y = 200, + .cOutThick = 1, + .cSize = {.x = 23, .y = 23} + }; - initFld(); - texts = ListOfText_getFromListOfKeyMapOfString(ListOfKeyMapOfString_getFromYaml("dat/texts.yaml")); - w.window = sfRenderWindow_create(w.mode, - windowName_conf, - sfResize | sfClose, - NULL); + init_field(&fld); + init_next_shape_field(&next); + genNextShape(); + active.t = next.t; + resetActiveShape(&fld, &active); + genNextShape(); + List *tmp = ListOfKeyMapOfString_getFromYaml("dat/texts.yaml"); + texts = ListOfText_getFromListOfKeyMapOfString(tmp); + ListOfKeyMapOfString_free(&tmp); + w.window = sfRenderWindow_create(w.mode, windowName_conf, + sfResize | sfClose, NULL); if (!w.window) exit(EXIT_FAILURE); sfRenderWindow_setFramerateLimit(w.window, 60); @@ -88,7 +102,7 @@ void gameLoop() { tKeyCtrl(); valueAfterTextDisplay(game.scoreCurrent, texts, "score"); valueAfterTextDisplay(game.level, texts, "level"); - colorizeFld(); + colorize_field(&fld); colorizeActive(); drawFld(w.window); drawNextShape(w.window); @@ -97,9 +111,9 @@ void gameLoop() { void menuTick() { - if(sfClock_getElapsedTime(mTick).microseconds >= basicLatency) { + if (sfClock_getElapsedTime(mTick).microseconds >= basicLatency) { sfClock_restart(mTick); - colorizeRandom(&fld); + colorize_field_random(&fld); } } @@ -110,7 +124,8 @@ void menuLoop() { if (sfKeyboard_isKeyPressed(sfKeyS) == 1) { game.isStarted = 1; freeFld(); - initFld(); + init_field(&fld); + init_next_shape_field(&next); sfClock_restart(gameTick); } } @@ -130,7 +145,7 @@ void mainLoop() { int main() { prepare(); - colorizeRandom(&fld); + colorize_field_random(&fld); mainLoop(); freeFld(); sfRenderWindow_destroy(w.window); |