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-rw-r--r--include/common.h77
1 files changed, 4 insertions, 73 deletions
diff --git a/include/common.h b/include/common.h
index 773cb3f..275547a 100644
--- a/include/common.h
+++ b/include/common.h
@@ -1,82 +1,13 @@
-/*
- * Types
- *
- * */
-
-typedef struct Cell {
- char a; // active/empty state of cell
- sfColor fColor; // fill color
-} Cell;
-
-
-/*
- * shape coords
- * y
- * ^. . . .
- * |. . . .
- * |. . . .
- * |. . . .
- * 0------->x
- *
- */
-
-typedef struct Shape {
- int x; // x coord of shape's left side
- int y; // y coord of shape's bottom
- int t; // shape type
- sfColor fColor; // shape color
- char c[4][4]; // array of logic shape cells
- sfRectangleShape *p[4][4]; // array of physical shape cells
- sfVector2f cSize; // shape rectangles size variable x/y
-} Shape;
-
-typedef struct Field {
- sfVector2i pos;
- sfColor fColor; // shape color
- Cell c[25][10]; // array of logic shape cells
- sfRectangleShape *p[25][10]; // array of physical shape cells
- int cOutThick; // Field rectangles outline thickness
- sfVector2f cSize; // shape rectangles size variable x/y
- sfVector2i size;
-} Field;
-
-typedef struct Window {
+struct window {
sfVideoMode mode;
sfRenderWindow *window;
sfEvent event;
-} Window;
+};
-typedef struct Game {
+struct game {
int isStarted;
int scoreCurrent;
int level;
int moveLatency;
int lines;
-} Game;
-
-/* ======== text.[c|h] types =========== */
-
-typedef struct List {
- void *obj;
- void *next;
- void *prev;
-} List;
-
-typedef struct Pair {
- void *k;
- void *v;
-} Pair;
-
-typedef struct KeyMap {
- Pair *pair;
- void *next;
- void *prev;
-} KeyMap;
-
-typedef struct Text {
- char *font;
- char *type;
- char *scene;
- char *text;
- void *sfText;
-} Text;
+};